Randovania

Latest version: v8.0.0

Safety actively analyzes 630406 Python packages for vulnerabilities to keep your Python projects secure.

Scan your dependencies

Page 9 of 28

4.0.1

- Changed: The UI for 1HP Mode now only shows up for Echoes.
- Fixed: Support for non-NTSC Metroid Prime 1 ISOs restored.

4.0.0

- **Major** - Added: Cave Story has been added with full single-player support.
- **Major** - Added: Data Visualizer/Editor now contains a visual representation of the nodes in the area.
This feature comes with plenty of quality of life functionality for editing the database.
- Added: A new tab has been added to the preset editor, Generation Settings, consolidating various settings such as minimal logic, multi-pickup placement, dangerous actions, etc.
- Added: The Logic Database can now have descriptions for nodes.
- Added: Game Details window can now spoil the item order, elevators, translator gates and hints.
- Added: Data Editor can now edit area names.
- Added: Data Editor can now view and edit resources.
- Added: Items now have tooltips in the Auto-Tracker.
- Added: One joke hint.
- Added: Descriptions for Minimal Logic for each game, with a better definition of what Minimal Logic is.
- Added: Randovania is now able to identify for what version of Randovania a given permalink is, if they're similar enough versions.
- Added: Permalinks now contain the seed hash, so Randovania can detect if there's a hash mismatch when importing.
- Changed: In the Game Session Window, the observers tab is now visible by default.
- Changed: The rdvgame file is now considerably more technical in order to require less game-specific code.
- Changed: Editing connections in the Data Editor now has an easier to use selector for non-item resources.
- Fixed: Data Visualizer no longer hides the comment for a single-element Or/And entry.
- Fixed: Data Editor now properly handles areas without nodes.
- Removed: It's no longer possible to delete a game session.
- Removed: It's no longer possible to leave the session when closing the window.

Metroid Prime

- Added: Start in any (uncrashed) Frigate room
- Added: 1-way cycles and 1-way anywhere elevators can lead to (uncrashed) Frigate rooms
- Added: Essence Death and Frigate Escape Cutscene teleporter destinations can now be shuffled
- Added: Artifact hints can now be configured to show area and room name, just area name, or nothing at all
- Added: Cosmetic Option - Select HUD Color
- Added: Cosmetic Option - Rotate hue of all 4 suit textures and ball glow color
- Added: Cosmetic Option - Set default in-game options like Echoes
- Added: Experimental Option - Shuffle the coordinates of items within their respective rooms. Seeds may not be completable.
- Added: Experimental Option - Add random (non-logical) items to rooms which do not usually have items.
- Added: Shuffle Power Beam
- Added: Shuffle Combat Visor
- Added: New default preset: "Moderate Challenge".
- Changed: Minimal Logic no longer checks for Plasma Beam.
- Changed: Removed "Fewest Changes" preset.
- Changed: Updated "Starter Preset" to better match community preferences.

Known Issues:

- Nothing.

Patcher Changes

- Added: Support for NTSC-U 0-01, NTSC-J and NTSC-K (Gamecube)
- Added: List of tournament winners on lore scan in Artifact Temple
- Added: QoL Game Breaking now fixes several crashes on Frigate Orpheon
- Added: QoL Game Breaking now fixes the soft-lock in hive totem by making the blocks drop sooner
- Added: Option to disable item loss in Frigate (Enabled by default)
- Added: QoL Pickup Scans - Weeds by item in Landing Site now don't have scan point
- Added: Combat/Scan/Thermal/X-Ray all have unique custom models
- Fixed: Safeguard against blowing past layer limits.
- Fixed: On Major custscene skip, Elite Quarters now stays locked until the player picks up the item. The hudmemo is now tied to the item rather than the death animation.
- Fixed: Ruined fountain not always showing the right scan.
- Fixed: Phazon Suit Small Samus Morph Ball Glow
- Fixed: Vent shaft item not being scannable on QoL Pickup Scans
- Fixed: Automatic crash screen
- Fixed: Wavesun not collecting item/unlocking door
- Fixed: Locked door on Storage Depot B (NTSC 0-02)
- Fixed: Bug in Elite Quarters where game would crash during OP death cutscene if the player changed suit during the fight
- Changed: The vines in arboretum which cover the scan panel remain in the room on the ghost layer to help aid newer players.
- Changed: Exo and Essence stay dead permanently if traversing Impact Crater multiple times
- Changed: Increased Maximum Missile/Etank/Capacity for seeds with more expansion count than is available in vanilla

Logic Database

- Fixed: Magma Pool - Added missing suit or heated runs trick requirement for non-grapple methods of crossing the room
- Fixed: HAT - Updated spawn node
- Fixed: Quarantine Cave - Properly model when the fight is required and when it is not
- Fixed: Bug where Biohazard Containment didn't check Power Conduit Requirements if Super Missiles were available
- Fixed: Typo in Frozen Pike - Hunter Cave Access requires Slope Jump (Advanced), not Single-Room OoB (Advanced)
- Added: New Event - Gravity Chamber Item (Lower)
- Added: New Trick Category - Infinite Speed
- Added: Magma Pool - Added standable terrain method to cross the room with a video example
- Added: Main Plaza - Hypermode Dash to get Grapple Ledge
- Added: Elite Quarters - BSJ to skip scan visor
- Added: Reactor Core - NSJ Gravityless Bomb Jumps
- Added: Cargo Freight Lift - NSJ Gravityless Boost or Bombs climbs
- Added: Flick BSJ in watery hall OoB
- Added: NSJ Bombless Lower GTH Climb (Wallboost)
- Added: NSJ Bombless Quarantine Cave Elevator Spider Skip
- Added: NSJ Bombless Gravity Chamber Escape (Gravity Wallboost)
- Added: NSJ Bombless Lower Phen's Edge
- Added: NSJ Bombless Frozen Pike (Mid-Section)
- Added: NSJ Bombless Life Grove (Wallboost)
- Added: NSJ Bombless HOTE Climb (Boost IUJs)
- Added: NSJ Bombless Elite Control Access (Wallboost)
- Added: Elite Control Access Item (Damage Boost)
- Added: Central Dynamo Item w/ Infinite Speed
- Added: Bomb jump to skip grapple in Biotech Research Area 2
- Added: Great Tree Hall - Jump Off Enemies Bomb Jump (Advanced) to reach GTC NSJ
- Added: Wallboost FCS Climb
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Gravity
- Added: Logic for Traversing Twin Fires Tunnel to Workstation NSJ Bombless
- Added: Logic for Traversing Twin Fires Tunnel to Workstation Missileless Grappless
- Added: Gravityless Grappless Morphless method for crossing FCS
- Added: Waste Disposal Wallboosts
- Added: Climb Connection Elevator to Deck Beta Gravityless
- Added: Combat Requirements for Essence fight
- Added: 2 Additional NSJ methods for reaching FCS item
- Added: Lava Lake Item NSJ Combat Dash
- Added: Triclops Pit Item SJ Beginner Standable
- Added: 3 new ways to climb Tower of Light (L-Jump, R-Jump, Slope Jump)
- Added: Underwater Movement (Beginner) to get to Tower Chamber with Space Jump
- Added: Underwater Movement (Intermediate) for NSJ Tower Chamber
- Added: Frigate Crash Site climb with Space Jump and L-Jump (Intermediate) and Standable Terrain (Beginner)
- Added: More logical paths for Ice Ruins West NSJ
- Added: Ice Ruins West Middle-Left Rooftop to Item Combat/Scan Dash
- Added: Beginner L-Jump to reach Main Quarry Save Station
- Added: Main Quarry Crane Platform to Waste Disposal NSJ Advanced Combat Dash
- Added: Main Quarry Crane Platform to Item Intermediate Scan Dash
- Added: Expert Gravity Wallboost to get to Tower Chamber
- Added: Beginner Gravity Wallboost to get to Watery Hall
- Added: Expert Trick for NSJ+Boost Crossway
- Added: Movement (Intermediate) to skip Spider Ball in Crossway
- Added: L-Jump to skip SJ on 3rd tier of ore processing puzzle
- Added: NSJ Ore Processing with Spider+Bombs (Expert)
- Added: Bombless Ore Processing Puzzle with Wallboost(Advanced)
- Added: Phendrana Canyon Hypermode Boost
- Added: NSJ Combat Dash (Expert) to Temple Entryway from lower part of room
- Added: Various tricks in Uncrashed Frigate
- Added: Ore Processing Door To Elevator Access A to Storage Depot B Standable L-Jump with Power Bombs
- Added: Combat logic for Dynamo Access and Elite Control Elite Pirate fights
- Added: Intermediate/Advanced Standables to enter/escape Elite Control after/without triggering Elite Pirate
- Added: Logic now can expect players to play in just scan visor, using bombs to open doors
- Added: Knowledge/Combat (Intermediate) trick to skip needing Power Beam for Exo fight
- Changed: Renamed Misc Logic Option to "Allow Dangerous Gravity Suit Logic"
- Changed: Increased difficulty of Connection Elevator to Deck Beta DBJs to Advanced
- Changed: HAT Wallboosts can be done using Gravity at the same difficulty
- Changed: Removed under-used "Complex Movement" trick category
- Changed: All Gravityless Slope Jumps are now categorized as "Underwater Movement without Gravity", as opposed to just NSJ ones
- Changed: Knowledge (Beginner) to Traverse Magmoor Workstation without Varia
- Changed: Magma Pool - Gravity Suit lava dive difficulty was reduced to L-Jump (Intermediate) and Standable Terrain (Beginner)
- Changed: Hall of the Elders - Now properly model needing to kill the 1 ghost to leave the room. Chargeless 1 ghost fight combat difficulty reduced to beginner.
- Changed: Added requirement for X-Ray Visor or Invisible Platforms to Triclops Pit Item NSJ tricks
- Changed: Monitor Station climb to Warrior Shrine Bomb Jump difficulty changed from Advanced to Intermediate
- Changed: Monitor Station NSJ Combat Dash to Warrior Shrine lowered difficulty from Advanced to Intermediate
- Changed: Increase the difficulty of Tower of Light climb with combat dash from 'Beginner' to 'Intermediate' lowered Standable Terrain from 'Intermediate' to 'Beginner'
- Changed: Frigate Crash Site Climb Space Jump Slope Jump Standable Terrain difficulty was reduced to Standable Terrain (Beginner)
- Changed: Removed Slope Jump and Standable requirement from Ice Ruins West NSJ
- Changed: Main Quarry Save Station NSJ Movement difficulty from Beginner to Intermediate
- Changed: Main Quarry Crane Platform to Waste Disposal Standable/Slope Jumpe no longer requires L-Jump
- Changed: Main Quarry Crane Platform to Waste Disposal NSJ Scan Dash difficiulty from Advanced to Intermediate
- Changed: Ore Processing Storage Depot B to Waste Disposal NSJ Standable difficulty from Intermediate to Beginner
- Changed: Ore Processing Storage Depot B to Waste Disposal R-Jump to L-Jump
- Changed: Elite Research Spinners without Boost from Advanced to Intermediate
- Changed: Ore Processing Door To Elevator Access A to Storage Depot B Standable difficulty from Intermediate to Advanced
- Changed: Sun Tower Early Wild now requires Intermediate Knowledge on all methods
- Changed: Less damage required for Watery Hall with Gravity Suit

Metroid Prime 2: Echoes

- Changed: Minimal Logic no longer checks for Light Suit or Agon Keys.

Patcher Changes

- Fixed: Exporting an ISO when Randovania is in a read-only path now works properly.
- Added: Ability to set a custom HUD color

Logic Database

- Changed: Shrine Access Seeker Door without Seekers is now Hypermode (from Expert).

3.2.2

- Fixed: Presets for unknown games (for example, from a dev version of Randovania) are now properly ignored.

3.2.1

- Fixed: The spin box for starting Energy Tanks no longer goes above 14.
- Fixed: Errors from the Prime 1 patcher are now properly displayed in error messages.
- Fixed: Converting presets from previous games should no longer cause invalid expansion ammo count.
- Fixed: Converting presets with multiple major items that give ammo no longer cause incorrect per-expansion ammo count.
- Fixed: Changing the default beam in Echoes no longer throws an error with invalid included ammo.
- Fixed: Sky Temple Keys on Guardians/Sub-Guardians are now properly counted for the item pool size.
- Fixed: Sky Temple Keys on Guardians/Sub-Guardians now appears on the preset description.
- Fixed: Safety check that there's enough available locations for all non-progression at the end of generation has been re-added.
- Changed: Improved error message for certain kinds of invalid permalinks.
- Changed: Presets with negative ammo count for expansions are invalid.

Metroid Prime

Patcher Changes

- Fixed: PAL ISOs now correctly work again.

3.2.0

- **Major** - Added: The Logic Database can now have comments in requirements.
- **Major** - Changed: Expansions contents are now configured directly, instead of being calculated from a target.
- Added: Files in the "Previously generated games" folder now includes the name of the games used.
- Added: Custom names for Prime 1 elevators
- Added: Support for Minimal Logic has been added for Metroid Prime and Metroid Prime 3.
- Added: New auto tracker layouts for Metroid Prime 2, with two lines and three lines.
- Changed: Force one specific certificate root when connecting to the server.
- Changed: Custom elevator names across both games now used throughout the entire UI
- Changed: Data Editor now raises an error if two Pickup Nodes share the same index.
- Changed: When changing Echoes Goals, the slider of the number of keys is now hidden when "Collect Keys" goal is not selected.
- Changed: Customizing the item pool causes permalinks to not get as long as before.
- Changed: The Qt theme was changed, as the previous one had serious issues on certain platforms and certain elements.
- Fixed: Items that include ammo are now configurable to provide up to the ammo's capacity.
- Fixed: Certain invalid permalinks are now properly recognized as invalid.
- Fixed: In connections editor, changing a requirement to "And/Or" no longer places ui elements in the wrong place.
- Removed: Metroid Prime 2: Echoes FAQ entry about the weird hint categories, as the issue has been fixed.
- Removed: Menu option to open STB's Echoes item tracker in a new window.

Metroid Prime - Patcher Changes

- Added: New Nothing model.
- Added: Missile Expansions for yourself has a 1 in 1024 of being shiny.
- Fixed: Mine security station softlock so that defeating the purple pirates first doesn't fail to switch the room to the non-cutscene layer.
- Fixed: Qol scan for Ice Ruins West pickup.
- Fixed: Warp-to-start crash.
- Changed: Fewer forced popup alert for multiworld purpose, and popups now lasts 3s instead of 5s.

Cutscene Skips

- Added: Cutscene skip for arboretum gate (competitive+).
- Added: Mine Security Station now longer force switches to Combat Visor.
- Changed: Shorelines Tower cutscene skip is now Minor.
- Changed: Workstation cutscene is now Competitive.
- Changed: Wave panel cutscene in Main Quarry is now Competitive.
- Changed: Elevator leaving cutscenes back are now Major.

Metroid Prime 2: Echoes - Patcher Changes

- Added: Cosmetic option to customize hud color.
- Fixed: Scanning hints now displays the correct, edited categories.

Metroid Prime - Logic Database

- Added: Method of reaching pickup in Root Cave from Arbor Chamber with a Dash (Intermediate and above).
- Added: Knowledge (Beginner) trick to leave Central Dynamo without completing the maze or fighting the drone.
- Added: Additional Lower Mines NSJ logic.
- Added: Movement tricks for logical forced damage in Magmoor Caverns, Phazon Mines, and Impact Crater.
- Added: Tricks for climbing Research Lab Aether NSJ
- Added: Tricks for traversing Magmoor Workstation bombless NSJ
- Added: More detailed boss/combat logic
- Fixed: Shorelines tower item being accessible from Ruins Entryway and not Temple Entryway.
- Fixed: Backwards Lower Mines logic
- Fixed: Ice Ruins West NSJ logic now accounts for adult sheegoth layer
- Fixed: Added missing requirements for releasing the metroid in Research Lab Aether

Metroid Prime 2: Echoes - Logic Database

- Added: Method of climbing halfpipe in Meeting Grounds with Space Jump, Screw Attack, and Standable Terrain (Beginner and above)
- Added: Method of killing Quad MBs using Bombs or Power Bombs and Combat (Beginner)
- Added: Method of killing Quad MBs using Screw Attack (Space Jump) and Knowledge (Beginner)
- Added: Requirement to either kill the Quad MBs or defeat Spider Guardian in order to collect the item in Hall of Combat Mastery in the intended way
- Fixed: A few broken Dark Forgotten Bridge paths have now been fixed.
- Changed: Simplified Meeting Grounds logic slightly, by removing the redundant Top of Halfpipe node
- Changed: Killing Quad MBs now uses a template, as it's a complex set of requirements repeated in three separate rooms

Discord Bot (Caretaker Class Drone)

- Changed: Room images uses two-way arrows if a connection is two-way, instead of two arrows.

3.1.4

- Changed: Force one specific certificate root when connecting to the server.
- Fixed: Checking for updated versions will no longer close Randovania when no internet connectivity is present.
- Fixed: The server will properly reject clients with mismatched versions.

Page 9 of 28

© 2024 Safety CLI Cybersecurity Inc. All Rights Reserved.