Randovania

Latest version: v8.0.0

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1.1.3

Fixed
- Item fanfare and starting fanfare overlapping when starting with random items.
- Don't loop the spinjump sound effect, when spinjumping into a progressive Space Jump.

1.1.2

Fixed
- Unexpected behaviour when changing a left facing Research Site hatch to a Research Site hatch.

1.1.1

- Added: The preset summary now includes if menu mod is enabled.

- Fixed: The cursor no longer snaps to the end on all changes, in the permalink
input field.

- Fixed: "Starting Items" is now properly implemented in the preset summary.

- Changed: "Custom Items" is now "Item Pool" in the preset summary, and lists all
deviations from the standard item pool.

1.1.0

- Added: The pickup notice for a locked expansion is more clear of what's going on.

- Added: The "Save ISO" dialog now remembers the last output directory used.

- Added: A copy of the game file is automatically saved to
`%LOCALAPPDATA%\Randovania\game_history` whenever a game is generated. There's no
interface in Randovania to view this history.

- Changed: The "Save Spoiler" button now provides a default name for the game file.

- Changed: Shortened permalinks with customized starting locations.

- Changed: Preset are now exported to `.rdvpreset` files, to avoid Discord truncating the
file names.

- Fixed: When changing a preset name, the cursor no longer moves to end after any change.

Logic Database changes

- Fixed: The pickup in Undertransit One now requires Power Bombs, to avoid soft locks.

- Fixed: The second Portal Chamber is now correctly considered a Dark Torvus Bog room.

1.0.3

Added
- Plasma Beam Chamber's crumble blocks will be gone when the softlock prevention setting is turned on.

1.0.2

Added
- Shell script to make launching randomized game easier on Flatpak.
- Changelog file to keep track of changes.
- A basic JSON schema.

Changed
- Bumped the [UndertaleModLib](https://github.com/krzys-h/UndertaleModTool) dependency from commit `9d7767df7ede61563ab58564ed2f900631a217d3` to `64b52a65ee4b0e8eecfa59ebf0a440eac52f55e3` to use less memory and be faster.

Fixed
- Visual time of day discrepancy with Septoggs and the tileset if started at GFS Thoth.
- A flipped water turbine if the vanilla water turbine was set to be changed to one.
- Crash when starting the game and loading a save room which contains a destroyed water turbine.
- "Cancel" button not working properly on "Toggle" Missile-Mode.

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