Randovania

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3.0.2

- Added: In-game crashes in Metroid Prime now automatically show the error screen.

- Changed: Game Sessions - The window now uses docks for the different parts, meaning you can resize, reorder and even split off.

- Changed: Use different colors for artifact hints in Metroid Prime, for better readability on both scan box and logbook.

- Fixed: Exporting a Metroid Prime ISO with Warp to Start enabled and starting at certain elevator rooms no longer fails.

3.0.1

- Changed: Disabled the option to stop exporting a Prime 1 ISO to avoid crashes.

- Fixed: Server will now re-authenticate with Discord, preventing users from logging with the incorrect account.

- Fixed: Game Sessions - History entries with invalid locations no longer cause error messages.

3.0.0

- **Major** - Metroid Prime 1 is now fully supported, including multiworld and auto tracker!

- **Major** - Presets are now presented in a tree view, with custom presets being nested under another one. They're also saved separately from Randovania data.

- **Major** - The auto tracker now have support for different layouts, with their own assets and game support. New themes with icons similar to the game were also added, provided by MaskedKirby.

- Added: Credits in Metroid Prime 2 now contains a list of where all non-expansions were placed, including possibly other player's for a multiworld. The credits now takes 75 seconds instead of 60 to accomodate this.

- Added: Button to export the presets used in a game file.

- Added: Add text description to unusual items in the Item Pool tab.

- Added: New Help tab with information on how to read the Data Visualizer.

- Added: In the Map Tracker, it's now possible to right-click a location to see a path from last action to it.

- Added: A menu option to open the logs folder.

- Added: The timeout limit is now progressively more forgiving, the more timeouts that happen.

- Added: Button to set all gates to "Random with Unlocked' for Prime 2.

- Changed: The items in the starting items popup is now sorted.

- Changed: Customizing Dark Aether damage is now considered by logic.

- Changed: Pickup visibility method is now configured in the Item Pool tab.

- Changed: Multiworld connection is slightly more conservative when giving items.

- Changed: Updated the Multiworld Nintendont for hopefully more stability.

- Changed: The session history in multiworld now has different columns for the players involved, pickup and where the pickup was. It's also possible to sort the table by any of these fields.

- Changed: The ISO prompt dialog now remembers your last used vanilla ISO, for when you delete the internal copy. When opening the file pickers, these start now with the paths from the input fields.

- Changed: Many Spin/Combo boxes no longer react to the mouse wheel when not focused.

- Fixed: Closing the dangerous settings warning via the X button is now properly recognized as "don't continue".

- Fixed: Hint Item Names no longer breaks if you swap games while the table is sorted.

- Fixed: Hint Item Names now properly list Artifacts and Energy Cells.

- Fixed: Map Tracker now properly handles unassigned elevators.

- Fixed: Trick names in the preset are always sorted.

Metroid Prime 2 - Logic Database Changes

- **Major** - "Suitless Ingclaw/Ingstorm" trick added to cover traversing rooms with either Ingclaw Vapor or Ingstorm.

Added

- Method of getting over the gate in Mining Station A in reverse with Space Jump and Screw Attack (Expert and above).

- Method of bypassing the breakable glass in Sand Processing from Main Reactor with Space Jump and Screw Attack (Expert and above).

- Method of climbing to the top level of Main Gyro Chamber with Space Jump, Screw Attack, and Bombs, and no Scan Visor (Advanced and above).

- Method of climbing the Sand Processing bomb slot with a Slope Jump for Bombless Bomb Slots (Advanced and above).

- Method of leaving Dark Agon Temple by opening the gate from OoB with Single Room OoB, Slope Jump, Standable Terrain, Bomb Space Jump, Space Jump, and the Agon Keys (Expert and above).

- Great Bridge:
- Method of reaching Abandoned Worksite door with Space Jump and Extended Dash (Advanced and above).
- Method of reaching Abandoned Worksite and Torvus Map Station doors from Temple Access Dark door with Boost Ball and Boost Jump (Advanced and above).
- Method of reaching the pickup with Screw Attack and Single Room Out of Bounds (Expert and above).

- Method of Crossing Grand Windchamber (both ways) Without Space Jump using Extended Dash (Hypermode).

- Method of reaching the pickup in Watch Station:
- With Space Jump, Screw Attack, and Single Room OoB (Expert and above).
- With only Space Jump and Single Room OoB (Hypermode)

- Alpha Blogg now has proper requirements for multiple difficulties.

- Method of Bomb Slots without Bombs in Sanctuary Fortress/Ing Hive - Controller Access/Hive Controller Access without Space Jump (Expert and above).

- Methods of crossing Torvus Bog - Fortress Transport Access with Gravity Boost or Bombs (No Tricks/Advanced and above).

- Method of traversing Vault without Space Jump or Screw Attack using Extended Dashes (Advanced and above).

- Method of reaching Windchamber Gateway item with only Scan Visor using Extended Dashes (Expert and above).

- Method of reaching Kinetic Orb Cannon in Gathering Hall using Extended Dashes (Expert and above).

- Method of reaching the pickup in Accursed Lake with a dash (Advanced and above).

- Method of reaching Temple Security Access from the portal in Aerial Training Site with an Extended Dash (Hypermode).

- Method of reaching the pickup in Mining Plaza with an Extended Dash (Hypermode).

- Method of completing the Main Gyro Puzzle with only Space Jump and Screw Attack (Advanced and above).

Changed

- Reaching the pickup in Temple Transport B with a Wall Boost is now Hypermode (from Expert).

- Reaching the pickup in Path of Roots with only Bombs is now Expert (from Hypermode).

- Reaching the portal in Hydrodynamo Shaft with Air Underwater and Screw Attack is now Hypermode (from Expert).

- Reaching the pickup in Dark Torvus Arena with a Roll Jump is now Hypermode (from Expert).

- Trial Grounds, reaching the door:
- From the portal with Space Jump and a Slope Jump is now Beginner (from Intermediate).
- From the left safe zone with a Dash is now Intermediate (from Expert) and without anything is now Advanced (from Expert).

- Opening the Seeker Lock without Seekers in Mine Shaft is now Advanced (From Expert)

- Opening the Seeker Lock without Seekers in Plain of Dark Worship is now Expert (From Hypermode).

- Reaching the Windchamber Gateway Door from Windchamber Tunnel with a Boost Jump is now Hypermode (From Expert).

- Reaching the pickup in Medidation Vista with a Boost Jump is now Expert (From Advanced).

- Quadraxis and Boost Guardian now have proper health and item requirements with tricks disabled.

- Activating Controller Access rooms Bomb Slots without Bombs is now Advanced (from Expert).

- Reaching the Abandoned Worksite/Brooding Ground door from the bridge in Dark/Forgotten Bridge with an Extended Dash is now Hypermode (from Expert).

- The initial Terminal Fall Abuses in Vault from the scan portal are separate from the final and are now Advanced (from Expert).

- Catacombs NSJ dash to Transit Tunnel South has been modified to account for Scan Visor, with the original difficulty being raised to Advanced (from Intermediate).

- Undertemple Shaft NSJ dash from bottom to top of cannon is now Intermediate (from Advanced).

- Morph Ball is no longer required to reach the portal from the Echo Gate in Profane Path Scan Dash method.

- Various Standable Terrain tricks (Dark Agon - Portal Site, Temple Grounds - Sacred Path) have been lowered to Beginner/Intermediate (from Advanced). This is to
attempt to fix an old database limitation from before tricks had their own difficulty levels.

- The dashes in Gathering Hall from Transit Tunnel South/West to the Kinetic Orb Cannon are now Intermediate (from Advanced).

- The Bomb Space Jump NSJ to reach Abandoned Worksite in Great Bridge is now Expert (from Hypermode).

- The dash to reach the portal in Aerial Training Site from Central Hive Transport West is now Hypermode (from Expert).

- The dash to leave Hive Temple after Quadraxis via Security Station is now Hypermode (from Expert).

- The dashes in Command Center (top level) and Accursed Lake without Space Jump are now Beginner (from Intermediate).

- The dash in Mining Station A to reach Temple Access without Space Jump or Missiles is now Advanced (from Intermediate).

- The dashes in Trial Grounds to Dark Transit Station without Space Jump are now Advanced (from Intermediate).

- The dashes in Undertemple Shaft to reach Sacrificial Chamber Tunnel (and back) are now Advanced (from Intermediate).

- The dash in Hall of Combat Mastery to reach the upper area after the glass is now Advanced (from Intermediate).

- Bomb Guardian now has proper logic when shuffling Power Beam.

2.6.1

- Changed: Invalid values for the Multiworld magic item are ignored when detecting if the game is properly connected.

- Fixed: "One-way anywhere" no longer shows up twice in preset warnings for multiworld

- Fixed: Changing starting location to Ship or Save Stations now works again.

- Fixed: Torvus Gate elevator is now properly hidden instead of Dark Torvus Ammo Station.

2.6.0

- **Major** - Added: New elevator randomization settings:
* New mode: *One-way, elevator room with replacement*. One way elevator, but loops aren't guaranteed.
* Select which elevators can be randomized.
* Select possible destinations for *One-way, anywhere*.
* Randomize Sky Temple Gateway, Sky Temple Energy Controller, Aerie Transport Station and Aerie elevators. *Warning*: These rooms have some details you must consider. Please read the elevators tab for more information.

- **Major** - Added: The Energy Controllers in Agon Wastes, Torvus Bog and Sanctuary Fortress are always visible in the map, regardless if map is revealed by default. All regions are also always available for selection. This allows the light beam warps after U-Mos 2 to always be used.

- **Major** - Added: An user preference (in *Customize in-game settings*) for the map to display names of unvisited rooms.
When randomizing elevators, the elevator rooms are excluded to prevent spoiling their destinations. An option were added to disallow displaying names entirely, since otherwise you can use a Map Station to find the names.

- Added: An option to disable the elevator sound effect, preventing it from playing endlessly in certain cases.

- Added: When a crash happens, the game now displays an error screen instead of just stopping.

- Added: The *Hint Item Names* tab now supports switching between all 3 Prime games.

- Added: An option to use an experimental new pickup placement logic, able to place multiple pickups at once.

- Added: Two additional joke hints. (Thanks CZeke and Geoffistopheles)

- Added: It's now possible to add Infinite Beam Ammo, Infinite Missiles and Double Damage to the item pool.

- Added: Player names are now colored yellow in hints.

- Changed: Elevator names in the tracker uses their customized names, not the vanilla ones.

- Changed: Optimized Randovania startup time and extensive logging of what's being done during it.

- Changed: Improve scan text for expansions.

- Changed: Some hints in multiworld games now also include the player names.

- Changed: Missiles, Power Bombs and Ship Missiles are now only in logic after their respective main launcher, even if it's not required in game.

- Changed: You can add up to 99 of any expansion to the pool, up from 64.

- Fixed: The *Logic damage strictness* multipliers are no longer applied twice.

- Fixed: *Up to* relative hints are no longer converted into *exactly* if the actual distance matches the displayed number.

- Fixed: Dark Torvus Bog - Portal Chamber is no longer silently ignored as a starting location.

- Fixed: Charging your beam to shoot when out of ammo now works even when customizing the ammo type required.

- Fixed: Having the maximum number allowed of an expansion in a preset no longer causes permalink errors.

- Fixed: Fixed the game defaulting to Combat Visor after an elevator.

- Fixed: Multiworld spoiler logs now use 1-indexed player names for locations.

- Removed: Using Dark Visor as the starting visor is no longer supported. (Game crashes on unmorph for unknown reasons)

Logic Database Changes

- Added: Method of reaching the pickup in Hive Gyro Chamber with Space Jump, Boost Ball, and a Boost Jump (Expert and above).

- Added: Method of climbing Torvus Grove with Space Jump, Screw Attack, and Standable Terrain (Advanced and above).

- Added: Method of reaching cannon in Great Bridge with Boost Ball and a Boost Jump (Expert and above).

- Added: Method of reaching the main part of Hall of Combat Mastery with a Scan Dash and after blowing up the glass (Intermediate and above).

- Added: Method of activating the portal in Portal Terminal with Screw Attack, Slope Jump, and No Bombs or Space Jump (Expert and above).

- Added: Method of climbing Sacred Bridge with Bombs and a Bomb Space Jump (Advanced and above).

- Changed: Logic paths that require Screw Attack without Space Jump now make sure to not have Space Jump to be valid.

- Fixed: Spawn point of Aerie Transport Station is now the door, making DS2 required to take the elevator there.

2.5.2

- Added: The number of items in the pool is now included in the summary.

- Fixed: Shuffling Combat Visor with item acquisition popups enabled no longer errors.

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