Randovania

Latest version: v8.0.0

Safety actively analyzes 630406 Python packages for vulnerabilities to keep your Python projects secure.

Scan your dependencies

Page 8 of 28

4.3.1

- Added: Phazon Suit hints are now included in the preset description.
- Fixed: Exporting Prime 1 games that have no Phazon Suit no longer fails if it's configured to have a hint.

4.3.0

- Added: Destroying door locks is now properly tracked. In Echoes, this means removing a door lock from the back allows for logical access to where you were.
- Added: In Data Visualizer, it's now possible to set tricks to a certain level and simplify all visible connections based on that.
- Fixed: Maximum values for certain preset fields, such as Energy Tank capacity and Superheated Room Probability, can now properly be used.
- Fixed: A race condition with Randovania connected to Nintendont, where Randovania could incorrectly assume the game was idle if memory was read while it was executing the last sent task.
- Fixed: The map tracker now properly handles when multiple nodes gives the same resource/event.
- Changed: Online game list by default only shows 100 sessions, for performance reasons. Press "Refresh" to get all.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- Added: Option to specify hint for Phazon Suit in Impact Crater (default=Show only area name)
- Added: April Fools Preset
- Added: Map images are now generated and written in the same folder as output ISO when generating room rando seeds and exporting them with spoilers enabled.
- Fixed: Random Superheated, Random Submerged and Dangerous Gravity Suit logic now trigger dialog warning in Multiword sessions
- Fixed: Adjusted min/max boss sizes to prevent softlocks
- Fixed: Default setting for screen Y offset now works
- Changed: The "Items in Every Room" Chaos Option now uses items from the Randovania pool (shows n/293 items when enabled). This means multiworld items can now appear at extra locations, and item text is now consistent with the rest of item placement.
- Changed: Two-way room rando now ensures that all rooms are part of the same network

Patcher Changes

- Fixed: Specifying custom heat-damage-per-second now properly affects non-vanilla superheated rooms
- Fixed: Some akward cutscene timing when playing skipped cutscenes in realtime
- Added: Random boss sizes now affects Flaahgra, Plated Beetle and Cloaked Drone
- Changed: Random boss sizes now affects bosses in cutscenes, additionally Omega Pirate's armor plates now scale properly
- Changed: When creating a new save file, the default selection is now "Normal" to help prevent accidentally starting the game on Hard mode
- Changed: Artifacts which do have no need to be collected are removed from the logbook

Room Rando
- Added: Include Square Frigate doors and morph ball tunnels during randomization
- Fixed: Crash when opening the map near certain rooms
- Fixed: Crashes due to two large rooms being connected.
- Fixed: Crash when rolling through some doors in morph ball
- Fixed: Central Dynamo reposition soft-lock
- Fixed: Inability to scan vertical doors
- Fixed: Incompatability with "No Doors" + "Room Rando"
- Changed: The door immediately behind the player is unlocked when teleporting to a new room. This gives the player one chance to backtrack before commiting to the warp.

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- Added: Preset descriptions now list custom beam ammo configuration.
- Changed: Optimized how long it takes to export a game that uses Prime 1 models.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.2.1

- Fixed: Popup for new changes fixed.

4.2.0

- Added: Experimental option to force first progression to be local.
- Added: New pixel icons for the auto tracker.
- Changed: Standard tracker layouts for Prime, Echoes and Corruption now include a few more items.
- Changed: Auto tracker game icons for Echoes beams now use the HUD icons instead of the pickup models.
- Changed: Update to Qt 6.
- Changed: The import preset menu in game sessions now has the presets of a game sorted by name, with the default presets on top.
- Fixed: Randovania no longer hangs on start if there's a loop in the hierarchy of presets.
- Fixed: Generation no longer fails when one player has no pickups assigned during logic.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- **Major** - Added: In multiworld, pickups from an Echoes player now uses the correct model from Echoes.
- **Major** - Added: **April Fool's Day Special!** New game modification category "Chaos Options" in "Other" tab. Chaos options are patcher-side only, and thus are not accounted for by the seed generator logic.
- Enable Large Samus
- Random Boss Sizes
- Remove Doors
- Random Superheated Rooms
- Random Submerged Rooms
- One-way Room Rando
- Added: Deterministic Maze RNG option for fairer racing
- Fixed: Echoes Combat Visor placed in a Prime player's world now uses the new Combat Visor model.
- Fixed: Deterministic Incinerator Drone RNG setting staying on even when checkbox was unchecked.

Patcher Changes

- Fixed: Soft-lock in Artifact Temple with Major Cutscene skips (players could leave during ghost cutscene and abort the layer change)
- Fixed: Items Anywhere could delete Artifact hints in rare cases
- Changed: Updated [Quality of Life documentation](https://github.com/toasterparty/randomprime/blob/randovania/doc/quality_of_life.md)
- Changed: Nerfed "Items in Every Room" (Extra items more likely to be missiles)

Logic Database

- Nothing.

Metroid Prime 2: Echoes

- **Major** - Added: In multiworld, pickups from a Prime player now uses the correct model from Prime.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.1.1

- Added: The game details window now displays the Randovania version the game was generated with.
- Added: You can now import a game layout/spoiler file in multiworld sessions.
- Changed: A popup shows up while waiting for the game session list.
- Fixed: The error message when the client is incompatible is now properly displayed.
- Fixed: Player inventory is now properly sent to the server in multiworld sessions.


Metroid Prime

Patcher Changes

- Fixed: Scan visor and X-Ray not displaying properly after taking an elevator when combat visor is shuffled.
- Fixed: Some users receiving OS error when exporting ISO with non-vanilla suit colors.

4.1.0

- Added: /randovania-faq command was added to the Discord bot, which sends FAQ messages.
- Added: Randovania now checks if the entire database is strongly connected, allowing for manual exceptions.
- Added: You can now configure the priority given to each major item. Higher values are more likely show up earlier in the progression chain.
- Added: Generation failures now have a lot more details on what was missing for progression, facilitating finding issues with your preset.
- Added: The item pool screen now explicitly tells you expansions are not used for logic.
- Added: Implemented support for changing the title for a game session.
- Added: A button for duplicating a session, including the generated game and all rows.
- Added: Multiworld sessions can now be generated without spoilers.
- Added: Preset descriptions now include if some item has a different number of copies shuffled.
- Changed: Multiworld damage logic incompatibility warning now displays every time.
- Changed: On generation failure, a count of how many nodes are accessible is now displayed.
- Changed: Data Editor now lets you save non-experimental databases with integrity errors.
- Changed: Most command line arguments have been renamed.
- Changed: Simplified the item pool tab, with the usual case now having only a single line per item.
- Changed: Improved the text for quantities for ammo in the item pool tab.
- Changed: Experimental games are only shown in the menu if the option for experimental games is enabled.
- Changed: Only session admins are allowed to copy the permalink of a session.
- Changed: Modified how ConfigurableNodes (In Echoes, the Translator Gates) are handled in logic. This should have no visual differences, other than speeding up generation.
- Changed: Great internal changes were done to how hints are applied to the game. This should have no visible impact.
- Changed: The UI for 1HP Mode now only shows up for Echoes.
- Fixed: Map Tracker now properly handles multiple copies of pickups in all cases.
- Removed: The Database Editor can only be open when running from source. In releases, use `Open -> (Game) -> Data Visualizer` instead.
- Removed: All auto trackers based on pixel art style were removed over concerns about asset licensing.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime 1

- Added: Option to use deterministic Incinerator Drone RNG for fairer racing
- Added: Spring Ball. Enable in preset configuration. Must have bombs in inventory to work.

Patcher Changes

- Added: QoL Game Breaking - Reserach Lab Aether Pirate now guaranteed to jump through glass when doing room backwards
- Fixed: Players could unmorph in Magmoor Workstation where they should not be able to
- Fixed: Abuse of QoL Game Breaking in Central Dynamo to skip the maze/drone
- Fixed: Exclude Phazon Elite Item from QoL Pickup Scans
- Fixed: Wavesun when playing with shuffled item positions
- Fixed: Main Plaza etank ledge door shield was slightly misaligned
- Fixed: Cannon remaining holstered after grapple when shuffling combat visor
- Fixed: Cannon remaining holstered after a specific type of R-Jump when shuffling combat visor
- Fixed: Unmorphing now returns you to your previous visor instead of default visor when shuffling combat visor for quality of life purposes

Logic Database

- Changed: Reduce difficulty of Monitor Station -> Warrior Shrine NSJ/No Bombs to intermediate dash and standable terrain (from advanced dash and expert standable) and included a video.

Metroid Prime 2: Echoes

- When checking details for a game, the hint spoiler tab now includes the correct text for Dark Temple keys hints.

Patcher Changes

- Nothing.

Logic Database

- Added: Using Screw Attack as a trickless means to obtain Grand Windchamber item after seeker puzzles

Page 8 of 28

© 2024 Safety CLI Cybersecurity Inc. All Rights Reserved.