Randovania

Latest version: v8.0.0

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4.5.1

- Fixed: The History and Audit Log are now properly updated when joining a game session.
- Fixed: Your connection state is properly updated when joining a game session.

4.5.0

- Added: Preferences are now saved separately for each version. This means newer Randovania versions don't break the preferences of older versions.
- Added: Exporting presets now fills in default file name.
- Added: Logging messages when receiving events from the server.
- Changed: Internal changes to server for hopefully less expired sessions.
- Fixed: The discord bot no longer includes the lock nodes.

Cave Story

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- **Major** - Added: Door lock rando. Door locks can now be randomized, with many options to fine-tune your experience. This feature is incompatible with multiworld.
- **Major** - Added: Option to show icons on the map for each uncollected item in the game under "Customize Cosmetic Options..."

Patcher Changes

- Fixed: Exporting with `QoL Cosmetic` disabled
- Fixed: Zoid's deadname appearing in credits
- Changed: Patches now consume fewer layers on average

Logic Database

- Fixed: Phazon Mining Tunnel now accounts only for Bombs when coming from Fungal Hall B
- Fixed: The Central Dynamo drone event is now accounted for to go through Dynamo Access
- Added: Beginner Wall Boost to lock onto the spider track in Metroid Quarantine A
- Added: Advancing through rooms containing Trooper Pirates now requires either the proper beam(s), basic defensive capabilities (varies slightly by room), or Combat (Intermediate) where appropriate
- Added: Advancing through rooms containing Scatter Bombus now requires Morph Ball, Wave Beam, Movement tricks, or basic defensive capabilities

Metroid Prime 2: Echoes

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.4.2

- Fixed: Generating multiworld games where one Prime 1 player has item in every room while another Prime 1 player doesn't now works properly.
- Fixed: It's no longer possible to configure more than 99 shuffled copies of a major item, as that causes errors.
- Fixed: Using a trick to break a door lock is now properly displayed in the UI.
- Fixed: The description for expansions now mention they can be logical with multi-pickup placement.
- Fixed: The change log tab no longer causes the window to have absurd sizes on macOS.
- Removed: The broken option for enabling required mains for Metroid Prime 1. It was non-functional and incorrectly displayed.

4.4.1

- **Major** - Added: When using multi-pickup placement, expansions are now considered for logic.
- Added: New experimental option for a different algorithm for how the generator weights locations for multi-pickup placement.
- Added: "Generate Game" tab now remembers which games and presets were expanded or collapsed.
- Added: The Game Session Window now has a counter for how many pickups it's currently trying to send to the server.
- Changed: Considerable more effort is made to keep hints relevant if there isn't enough things to be hinted in a game.
- Changed: Reduced the lag you get the first time you open the Games tab.
- Changed: Optimized the game generation. As example, Echoes' Starter Preset is 45% faster.
- Changed: Optimized the game validation. As example, Echoes' Starter Preset is 91% faster.
- Changed: The algorithm for how locations lose value over generation has changed. This should have bigger impact in big multiworlds.
- Changed: It's now possible to login again directly in the Game Session Window.
- Removed: The server and discord bot are entirely removed from the distributed executables, reducing its size.
- Removed: Metroid Dread is no longer available in releases, as it was never intended to be considered stable.
- Removed: All auto trackers based on pixel art style were removed by request of their artist.
- Fixed: The "Spoiler: Pickups" tab no longer shows locations that aren't present in the given preset.
- Fixed: The Game Session Window now better handles getting disconnected from the server.

Cave Story

- Fixed: Hint Locations tab in Help no longer has an empty column named "2".

Patcher Changes

- Nothing.

Logic Database

- Nothing.

Metroid Prime

- Added: "Cosmetic" option to force Fusion Suit
- Changed: Converting models from Echoes now always needs to be provided with an ISO.

Patcher Changes

- **Major** - Added: Models for Echoes' translators and split beam ammo are now also converted to Prime.
- Fixed: Spawning in Elite Quarters after killing OP no longer spawns the player OoB
- Fixed: Ridley boss random size on PAL/NTSC-J and Trilogy
- Fixed: Many rooms which, when submerged, the water box would be misaligned with the bounding box
- Fixed: Certain rooms where item position randomizer biased towards one side or OoB entirely
- Added: Results screen now shows Randovania version and seed hash

Logic Database

- Fixed: Gravityless SJ strat for Cargo Freight Lift to Deck Gamma is no longer dangerous
- Fixed: Main Plaza NSJ Grapple Ledge dash now correctly uses the Wasp damage boost method
- Fixed: Hall of the Elders Boost IUJ typos- BSJ is now IUJ and Combat is now Combat/Scan Dash
- Added: Thardus is now logical if you only have Thermal Visor with the Invisible Objects trick set to Intermediate
- Added: Flaghra now accounts for defeating it both before and after triggering the fight
- Added: Method to reach Main Quarry's crane platform with just Grapple Beam and Beginner Movement
- Added: Method to reach Main Quarry's crane platform with Expert Wall Boosts and Slope Jumps
- Added: Method of getting Crossway with only Boost Ball and Xxpert Movement
- Added: Method of climbing Connection Elevator to Deck Beta gravityless NSJ with Advanced Bomb Jump and Expert Slope Jump
- Added: NSJ/bombless strat of getting Gathering Hall's item with a Hypermode dash
- Added: Method of getting Crossway item with Advanced Bomb Jump and Expert BSJ, Scan Dash, and Standable Terrain
- Added: Method of climbing Reflecting Pool using the Stone Toad's wacky physics as Advanced Movement
- Added: Gravityless NSJ method of leaving Gravity Chamber with Advanced Wall Boost and Expert Slope Jumps and Underwater Movement
- Changed: Increased Elite Quarters BSJ to Advanced
- Changed: Increase lower Great Tree Hall Wall Boost to Hypermode
- Changed: Chozo Ruins Save Station 3 boostless/bombless strat to go through the tunnel has had its difficulty decreased to Advanced Movement and Intermediate Standable Terrain
- Changed: Hive Totem NSJ Slope Jump now uses Beginner Underwater Movement
- Changed: Monitor Station dash to Warrior Shrine is now Beginner with SJ

Metroid Prime 2: Echoes

- Nothing.

Patcher Changes

- Nothing.

Logic Database

- Nothing.

4.4.0

This release was skipped.

4.3.2

Metroid Prime

- Fixed: Lightshow during Chapel IS after Chapel item has been obtained and room has been reloaded

Metroid Prime 2: Echoes

- Fixed: Significantly reduced lag spikes when loading a room containing Prime1 models.

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