- Added: Help -> Dependencies window, to see all dependencies included in Randovania, including their versions and licenses.
- Added: A warning is now displayed when using presets with unsupported features enabled. These features are not present in the UI.
- Added: When the generated game fails due to the solver, you're now offered to retry, cancel or keep the generated game.
- Changed: Experimental games are no longer available on stable versions.
- Fixed: Solver debug now contains previously missing rollback instances.
Cave Story
- Nothing.
Metroid Dread
- Added: The Power Beam tiles in the Artaria EMMI Zone Speed Boost puzzle have been changed to Speed Boost tiles to prevent softlocks.
- Added: Entering Golzuna's arena without releasing the X displays a message explaining why the boss won't spawn.
- Added: All doors locked while fighting an EMMI now unlock immediately upon defeating it.
- Changed: Exporting for Ryujinx now also utilizes the Dread Depackager, for a smaller mod size. This requires an up to date Ryujinx.
- Fixed: You now retain Kraid's item if you reload checkpoint after defeating him. This eliminates a way of rendering a seed impossible to complete.
Logic Database
- Added: New Highly Dangerous Logic setting for enabling situations that may be unrecoverable upon saving.
- Added: Cross Bomb alternative for crossing Flash Gates.
- Added: Pseudo-wave beam trick for destroying the bottom blob in Cataris' Central Unit Access.
- Added: Traversal through Ghavoran Total Recharge Station North without Morph Ball, before pulling the grapple block, by destroying the left Enky.
- Changed: Cataris' Thermal Device Room North now forces picking the Energy Tank pickup and the Magnet Wall Thermal Device event before going to the Final Thermal Device, or uses Highly Dangerous Logic.
- Changed: Removed the Cataris EMMI Zone Door Trigger event now that the door remains unsealed.
- Fixed: Going to the red teleporter in Cataris no longer forces needing to use bombs.
Metroid Prime
- Fixed: The infinite scanning bug has been fixed.
Metroid Prime 2: Echoes
- Added: A new experimental option, Inverted Aether. In this mode, it's the Light Aether atmosphere that is dangerous! All safe zones are moved to Light Aether, but that's not enough so it's still extremely dangerous. This mode has no logic.
Logic Database
- Added: Intermediate Slope Jump and Intermediate Wall Boost to get next to the pickup in Communication Area.
- Added: Beginner Movement for crossing Hall of Combat Mastery from the Portal Side with NSJ Screw Attack after the tunnel is destroyed.
- Changed: Standable Terrain to reach the upper Command Center Access door in Central Mining Station with Space Jump and Screw Attack has had its difficulty decreased from Intermediate to Beginner.