Randovania

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6.1.0

- **Major** - Removed: Starting sessions is no longer necessary and has been removed as an option. It's now always possible to clear a generated game.
- Added: Importing permalinks and rdvgames in a multiworld session now creates new worlds if missing.
- Added: The Generation Order spoiler now has a field to filter it.
- Added: An "Export Game" button has been added to "Session and Connectivity" tab as a shortcut to export any of your worlds.
- Added: It's now possible to filter the history tab in a Multiworld session.
- Added: Add Ready checkbox for Multiworld sessions.
- Added: A new tool was added to the Pickup tab of Game Details that lets you quickly find in which worlds your pickups are.
- Added: The time a world last had any activity is now displayed in the Multiworld session.
- Added: A toggle for allowing anyone to claim worlds in a Multiworld session.
- Added: Sending pickups to an offline world now updates the auto tracker.
- Added: Warnings now show up in Multiworld sessions if you're not connected to any of your worlds.
- Changed: The popup when replacing a preset for a Multiworld Session now has the same features as the solo game interface.
- Changed: Text prompts now default to accepting when pressing enter.
- Changed: Reorganized the top menu bar. The Advanced menu is now called Preferences, with an Advanced sub-menu. Opening the Login window is now in the Open menu.
- Changed: The handling for presets that can't be loaded have been improved.
- Changed: Finishing a session is now called hiding a session, and now can be undone.
- Fixed: Multiworld now properly respects major/minor configuration of each world.
- Fixed: The generation order for multiworld session now correctly handles any kind of names.
- Fixed: Any buttons for changing presets or deleting worlds are properly disabled when a game is being generated.
- Fixed: Import rdvgames for games that uses certain features, like Sky Temple Keys on Bosses or Metroid DNA in Dread, now works properly.
- Fixed: Session Browser now properly sorts by creation date and user count. It also now properly defaults to showing recent sessions first.
- Fixed: Tracking another user's inventory now properly keeps working after a connection loss.
- Fixed: Sorting the session history and audit log now works properly.
- Fixed: In Multiworld session, the Claim world button is now properly disabled when you don't have permissions.
- Fixed: Changing a preset no longer causes it to lose its position in the tree.
- Removed: Connecting to Dolphin on Linux executable builds is now hidden on known situations that it doesn't work properly.

Metroid Dread

- **Major** - Added: Multiworld support for Dread.
- Changed: Ryujinx (Legacy) is disabled when auto-tracker support is on, or in a multiworld.
- Fixed: Dairon - Navigation Station North can no longer be assigned a hint, which would then be replaced with DNA Hints.
- Added: A new auto-tracker layout featuring progressive items.
- Added: Custom shields now have alternate and more accessible models, which can be toggled per-shield in Cosmetic Options.

Logic Database

- Added: 2 videos to the database
- Added: Slide from right to left in Cataris - Total Recharge Station South.
- Added: Grapple Movement to get from Lower Door to Wide Beam Block Room to Upper Door in Artaria - EMMI Zone Hub.
- Added: Crossing the water gap in Ferenia EMMI Zone Exit East with just Bombs (Hypermode IBJ and DBJ) or Cross Bombs and a Slide Bomb Boost (currently Movement Advanced).
- Added: Use Speed Booster and Gravity Suit to escape Cataris - Kraid Arena after fighting Kraid.
- Added: Using Wall Jump to get past the Flash Shift gate in Burenia - Teleport to Ferenia.
- Changed: Make it possible to get to the Diffusion Beam location without Morph Ball.
- Fixed: Entering Hanubia Orange EMMI Introduction from the right now requires having beaten the Red Chozo.
- Fixed: The Pseudo Wave Beam in Burenia - Burenia Hub to Dairon now correctly requires Wide Beam.
- Fixed: Logic issues surrounding ending the Chain Reaction sequence in Artaria, aka the Vanilla Varia Suit area.
- Removed: In Cataris - Green EMMI Introduction, the advanced Pseudo Wave Beam to break the blob from below is removed.
- Removed: In Ghavoran - Blue EMMI Introduction, the trickless Ballspark to climb the room has been removed.

Metroid Prime

- Added: Experimental Option - `Skippable` Cutscene Mode. Keeps all cutscenes in the game but makes it so they can be skipped with the START button
- Added: Experimental Option - `Competitive (Experimental)` Cutscene Mode Removes some cutscenes from the game which hinder the flow of competitive play. All others are skippable. This will eventually replace the existing Competitive implementation.
- Added: Introduction of non-critical fixes and improvements to the base game such as fixed sound effects and removed tutorial popups. Those wanting an untainted experience of the vanilla game may still do so at their own risk by activating "Legacy Mode". For technical description of what's changed, see [qol.jsonc](https://github.com/toasterparty/randomprime/blob/randovania/generated/json_data/qol.jsonc)
- Added: Completely overhauled how custom Blast Shields and Doors look
- Added: Morph Ball Bomb and Charge Beam door locks now use Blast Shields so that they only need to be opened once with that weapon
- Added: New "Gamecube" pickup model which acts as a placeholder for all non-nothing items without a suitable model which can be displayed natively
- Added: The "Hints" page in the "Game" window now lists the location of the Phazon Suit hint.
- Changed: Non-NTSC enemies now have their health reset to match NTSC 0-00
- Changed: Blast Shields are much more visible in dark rooms
- Fixed: Random Elevators settings should no longer have mismatches between the UI and the preset regarding which elevators are excluded.
- Fixed: HoTE statue door can now handle a blast shield cover
- Fixed: Old scan points lingering in Door Lock Rando
- Fixed: Door Lock Rando shields now make explosion sounds

Logic Database

- Added: 52 videos to logic database, bringing the total available via the [Video Directory](https://randovania.github.io/Metroid%20Prime/) to 276

Chozo Ruins

- Added: The Hall of the Elders Ghost Skip from Reflecting Pool Access to reach Crossway Access South, using advanced level tricks.
- Added: Knowledge (Intermediate) for reaching Elder Chamber without fighting the Chozo Ghost.
- Added: Main Plaza - Tree item OoB logic.
- Added: Crossway - Easier boost only method for item.
- Changed: Tower of Light - Reduced gravityless SJ slope jump to tower chamber to Beginner.
- Fixed: Ice Beam has been removed from the connection to Elder Chamber in Hall of the Elders.
- Fixed: The Door in Tower of Light Access that leads to Ruined Shrine is now a normal Door instead of a Wave Beam Door.
- Changed: Ruined Nursery Bombless Standables Logic Adjustments
- Added: Ruined Nursery Bombless w/ Boost strat
- Added: Training Chamber Ghost Skip

Phendrana Drifts

- Changed: Quarantine Cave - Various cleanup with Thardus fight logic. Reworked visor requirements. Added Missile strategy (allows Ice Beam only fight logically).
- Added: Added Quarantine Cave NSJ Scan Dash to Q-Mon Tunnel
- Added: Dash to Q Mon from Room Center with SJ
- Added: Reverse Thardus Skip Logic (Scan and Scanless)
- Added: Thardus Hop
- Changed: Ice Ruins West Baby Sheegoth Jump Damage Requirements and Trick Adjustments
- Added: Gravity Chamber Pickup (Missile) NSJ w/o Grapple/Plasma Dash Method and Bombu Method

Phazon Mines

- Added: Metroid Hop to reach Missile from Quarantine Access A
- Changed: Various Metroid Quarantine A logic adjustments
- Fixed: NSJ Phazon Processing Center having too few requirements

Metroid Prime 2: Echoes

- Added: Tracker layout "Debug Info", which also shows details useful for investigating errors.
- Added: The Coin Chest model from multiplayer is now used for offworld items instead of the ETM model.
- Changed: The Power Beam and the Morph Ball now use the Coin Chest model when shuffled, instead of the ETM model.
- Added: 4 new joke hints in the pool.
- Fixed: The gate in Command Center now opens correctly when using the new patcher.
- Fixed: Doors in Venomous Pond can no longer become blast shields.
- Fixed: The door from Sacrificial Chamber Tunnel to Sacrificial Chamber has been excluded from door lock rando.
- Fixed: Random Elevators settings should no longer have mismatches between the UI and the preset regarding which elevators are excluded.

Logic Database

- Added: 4 videos to logic database, see the [Video Directory](https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection

6.0.1

- Added: Option for disabling crash reporting and monitoring.
- Added: In multiworld sessions, you're prevented from selecting a preset that is incompatible with multiworld.
- Added: In multiworld sessions, world names must now be unique.
- Changed: The Privacy Policy has been updated to mention crash reporting and monitoring.
- Changed: Tweaked the error reporting for generating and exporting games.
- Fixed: Importing permalinks and spoilers in multiworld no longer fails.
- Fixed: Generation order is no longer hidden when Door Lock is enabled with Types mode.
- Fixed: Pickups providing negative resources can now be sent in multiworld games.
- Fixed: The prompt for a session name no longer deletes spaces at the end, making it easier to split words.
- Fixed: In multiworld sessions, the copy permalink button is properly disabled before a game is available.

6.0.0

- **Major** - Multiworld support has been significantly changed! New features include:
* Sessions now have Worlds instead of rows with users, and users can be associated with any number of Worlds.
* This means it's now possible to play a Multiworld entirely solo.
* You can connect to one Dolphin and any number of Nintendont at the same time.
* Multiple sessions can be opened at the same time.
* A session window is no longer required to be kept open. As long as Randovania is connected to a game, the server communication works.
- Added: It's now possible to drag presets directly into the root of the presets.
- Added: The order you place presets when drag and dropping is now saved.
- Added: New command line arguments `--local-data` and `--user-data` to allow configuring where Randovania saves its data.
- Added: New Door Lock rando mode - Types. In this mode, every single door of a type is swapped with another type. Generation times should be fast and be compatible with multiworld.
- Added: Interface to customize preset description.
- Added: It's now possible to save rdvgame files for race games. This is not available for multiworld.
- Added: When editing a Pickup Node, there's now a button to find an unused pickup index.
- Added: When viewing the spoiler log in a Multiworld session, it will now display the names for each world rather than "Player 1", "Player 2", etc.
- Changed: Discord login is now performed via your browser, instead of the Discord client.
- Changed: Door Lock mode Two-way is now named Doors. The functionality is unchanged.
- Changed: Improved preset descriptions, making them significantly simpler.
- Changed: Some preset options which are not ready for wide consumption have been hidden by default. To show all preset options, please select `Advanced > Show Experimental Settings`.
- Changed: In the Data Visualizer, requirements are now displayed using a tree widget, which allows for collapsing the and/or blocks.
- Changed: Optimized the solver by allowing more resources as additional resources, allowing more actions to be skipped until the necessary resources are found.
- Changed: For Multiworld, it's now preferred to have an additional pickups than placing it in another player's game, when there's no locations left in your game.
- Changed: Randovania now internally uses the term `Region` for what used to be called a `World`. This is mostly an internal change.
- Changed: Connecting to Dolphin is now hidden on macOS, as it never was supported.
- Changed: Door Lock rando generation is now up to 50% faster.
- Fixed: Issue where the resolver didn't find the paths that lead to taking the least damage.
- Fixed: The resolver no longer allows events as additional requirements. This fixes a problem that could lead to an event locking itself.
- Fixed: The `database render-region-graph` command now works properly.

Cave Story

- Nothing.

Metroid Dread

- **Major** - Added: Random Starting Locations is now supported. This enables all Save Stations, Navigation Stations, and Map Stations as possible starting options.
- Added: New cosmetic option to display Randovania's area names on the HUD, either always or after room transitions.
- Added: Door Lock Randomizer can randomize doors to be weak to Ice Missile, Storm Missile, Diffusion Beam, Bombs, Cross Bombs, Power Bombs.
- Added: New option under "Game Modifications" to choose how inconsistencies in Raven Beak's damage resistance are handled.
- Added: Auto tracker is now supported via a new game connection choice.
- Added: Exporting now checks if the RomFS folder has some required files.
- Changed: The doors in Itorash are now excluded from being shuffled in Door Lock Randomizer.

Patcher Changes

- Added: Belated April Fools 2023 preset. Enables door rando by default, as well as some surprise changes to the item pool. Make sure to see what advice ADAM has to give!
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Fixed: Using Morph Ball in Proto Emmi sequence no longer crashes the game.

Logic Database

- Added: Grapple Movement (Beginner) for going up the left side of Burenia - Main Hub Tower Middle.
- Added: Movement (Intermediate) and Water Bomb Jump (Intermediate) for getting out of the water at the same spot.
- Added: Grapple Movement (Beginner) for the Grapple only method of reaching the Missile Tank in Main Hub Tower Top.
- Added: Use Speed Booster to skip breaking the blob submerged in water in Artaria Early Cloak room, requires Speed Booster Conservation (Beginner).
- Added: Use Flash Shift to go right after getting the pickup in Artaria EMMI Zone Spinner.
- Added: Use Flash Shift and Slide Jump to go from Artaria White EMMMI Arena to the top door to EMMI Zone Spinner.
- Added: A new way to reach the tunnel in EMMI Hub Zone with Spider Magnet, Flash Shift and Single-wall Wall Jump (Advanced).
- Added: Use a Shinespark to climb up from Above Screw Attack Blocks in Burenia Main Hub Tower Bottom with only Gravity Suit.
- Added: Use a Shinespark to climb up from Alcove Across Grapple Block in Burenia Main Hub Tower Bottom with only Speed Booster using Speed Booster Conservation Beginner.
- Added: Use a Shinespark with Gravity Suit to reach Ammo Recharge South at the bottom of Burenia Gravity Suit Tower before the Destroy Gravity Suit Floor event.
- Added: Use Spin Boost And Gravity Suit with different trick strategies to cross the big gap in Burenia Main Hub Tower Middle.
- Added: Use a Shinespark with Gravity Suit to reach the Spider Magnet wall in Burenia Main Hub Tower Middle from the bottom of the room.
- Added: Climb up to the Charge Beam Door in Burenia Main Hub Tower Middle using Gravity Suit and Flash Shift.
- Added: Climb up from the Charge Beam Door in Burenia Main Hub Tower Middle using Gravity Suit, a Slide Jump, Spin Boost and a Wall Jump.
- Added: Allow using Shinesparks in Gravity Suit Tower by storing speed in the upper part of Gravity Suit Room, also when Door Lock rando is enabled.
- Added: Pseudo-Wave Beam to break the blob in Ferenia Wave Beam Tutorial, from the right.
- Added: Use Spider Magnet with Grapple Beam in Ghavoran Spider Magnet Elevator.
- Added: Use Speed Booster to get past the pool of water in Dairon Freezer before turning on the power.
- Added: Various trick alternatives to get past the pool of water in Dairon Freezer with Bomb Jumps.
- Added: Water Bomb Jump in Burenia Underneath Drogyga to get up to the left ledge with Normal Bomb, rated as Intermediate.
- Changed: Wall Jump from Flash Shift for reaching the left Dock to Main Hub Tower Top in Main Hub Tower Middle has been removed; it is now trickless.
- Changed: Wall Jump from Flash Shift for reaching the left Dock to Main Hub Tower Top in Main Hub Tower Middle has been removed; it is now trickless.
- Changed: Avoid treating Gravity Suit as a dangerous resource, by removing the "No Gravity Suit" constraint from the "Perform WBJ" template.
- Changed: Going through Artaria Lower Path to Cataris using Damage Boost no longer requires Morph Ball.
- Changed: Reduced the difficulty of the Wall Jump in Dairon Teleporter to Artaria, to reach the pickup from the teleporter, from Advanced to Intermediate.
- Changed: Using Wall Jump Advanced to climb across Moving Magnet Walls (Small) in Cataris, aka Adam Skip, now correctly requires Spider Magnet.
- Changed: The Upper Tunnel from Burenia Teleport to Ghavoran to Main Hub Tower Middle has been converted from a Morph Ball Tunnel to a Slide Tunnel. In order to use this tunnel with Slide, Gravity Suit is also required.
- Changed: In Burenia Teleport to Ghavoran, using Power Bombs to get back up from Early Gravity Speedboost Room now requires 2 ammo units of Power Bomb. The purpose is to account for using one unit on the way down in the first place.
- Changed: Water Bomb Jump in Artaria First Tutorial, after adding the water has been changed to Infinite Bomb Jump.
- Changed: Infinite Bomb Jump in Artaria Screw Attack Room to jump out of the water under the Recharge Station has been changed to Water Bomb Jump.
- Changed: Water Bomb Jump in Burenia Underneath Drogyga to get the pickup is now Beginner with Cross Bombs.
- Changed: Water Bomb Jump in Burenia Underneath Drogyga to get up to the left ledge with Cross Bomb is now Beginner.
- Changed: Bomb Jumping to the upper part of Ghavoran Map Station Access now requires Water Bomb Jump Intermediate with Normal Bomb and Beginner with Cross Bomb. This was previously trivial with both of those.
- Changed: Bomb Jumping to the upper part of Ghavoran EMMI Zone Exit Southeast with Cross Bombs is changed from trivial to Water Bomb Jump Intermediate.
- Changed: Bomb Jumping to the upper part of Ghavoran EMMI Zone Exit Southeast with Normal Bombs is changed from Infinite Bomb Jump Intermediate to both Water Bomb Jump Intermediate and Diagonal Bomb Jump Intermediate.
- Fixed: Correctly require breaking the blob in Burenia Teleport to Ghavoran to be able to go from Main Hub Tower Middle to Teleport to Ghavoran through the upper Tunnel.
- Fixed: Burenia Hub to Dairon Transport Blob from Below giving the wrong event resource.
- Removed: Use Cross Bombs to skip the blob submerged in water in Artaria Early Cloak room. The point of this connection is to skip breaking the blob, which is no longer dangerous when you have the Morph Ball.

Metroid Prime

- Changed: Divided the "Other" tab into "Quality of Life" and "Chaos".
- Changed: QoL Game Breaking, QoL Cosmetic, QoL pickup scans, Varia-only Heat Protection and Deterministic RNG settings are now always enabled. A new chaos option "Legacy Mode" has been added as a catch-all replacement, including the PB Refill from 5.8.0.
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Removed: One-Way door lock randomizer has been removed. This has actually been the case since 5.3.0!
- Fixed: The "Unlock Save Station doors" option should now correctly unlock them.

Logic Database

Chozo Ruins

- Changed: Reorganized Morph Ball pickup in Ruined Shrine to better fit database good practices.

Metroid Prime 2: Echoes

- **Major** - Added: Door Lock randomizer has been added. Note that this feature requires enabling the new patcher.
- Added: New random elevators mode: Shuffle Regions. In this mode, we keep the game world consistent by shuffling the regions around Temple Grounds, and then changing the elevators to match. See [this map](randovania/data/gui_assets/echoes_elevator_map.png) for reference.
- Added: When the new patcher is enabled, Security Station B starts in the post-Dark Samus appearance. This change is supported by logic.
- Changed: Pickups can be configured to take away some of an item instead of giving more (e.g. missile tanks could take away missiles when collected).
- Changed: When the new patcher is enabled, some cosmetic effects are removed from Torvus Temple in an attempt to make it crash less.
- Changed: For Multiworld ISOs, the game name now mentions the session name and world name.
- Removed: The elevator sound effect removal is no longer an option and is now automatically enabled in the appropriate circumstances.
- Fixed: The progress bar when exporting a seed is now much more accurate.

Logic Database

- Fixed: Re-Added Vanilla Method to access Storage C to logic.
- Changed: Movement trick level for reaching the door to Security Station B from Bioenergy Production with a NSJ Screw jump extension from Advanced to Beginner.
- Changed: Combat/Scan Dash trick level for reaching the door to Security Station B from Bioenergy Production with a Scan Dash from Expert to Intermediate.
- Added: 142 videos to the logic database
- Added: Method to climb Forgotten Bridge with Jump Off Enemy (Advanced)
- Added: Scan Dash to grab the half pipe item in Dark Torvus Arena with Combat/Scan Dash (Intermediate)
- Added: Method to collect the pickup in Reactor Core using the top Rezbit, Bombs, Bomb Space Jump (Advanced), Standable Terrain (Advanced), Movement (Advanced), and Jump Off Enemies (Expert).
- Added: Method to reach the top cannon in Sanctuary Entrance using Bombs, Space Jump Boots, Bomb Space Jump (Advanced), and Standable Terrain (Advanced).
- Added: Method to collect the pickup in Abandoned Worksite using just Screw Attack, and Screw Attack into Tunnels/Openings (Advanced).
- Added: Method to collect the pickup in Bioenergy Production using Boost Ball, Spider Ball, Screw Attack, and Movement (Advanced).

5.8.0

- Added: It's now possible to save rdvgame files for race games. This is not available for multiworld.
- Changed: Use the user's new discord display name instead of their username, for users that migrated.
- Fixed: Batch generation now properly prevents Windows from going to sleep.

Metroid Prime

- Fixed: Generator unable to pass through one-way permanently locked doors such as the ones in uncrashed Frigate
- Fixed: Exporting games with both Door Lock Rando and Room Rando will now preserve both modifications
- Added: Missile Stations refill Power Bomb. In this version, this is always enabled.

Logic Database

- Added: 55 videos to logic database, bringing the total available via the [Video Directory](https://randovania.github.io/Metroid%20Prime/) to 224

Tallon Overworld

- Added: Biotech Research Area 1 - Easier gravityless NSJ method from room center to Deck Beta Security Hall
- Added: Root Cave - L-Jump method to reach upper area

Magmoor Caverns

- Added: Twin Fires Tunnel - Transport to Talon -> Twin Fires, NSJ & SJ dashes now require standable terrain

Phendrana Drifts

- Added: Hunter Cave - Lower Edge Tunnel -> Hunter Cave Access, NSJ requires a slope jump or bomb jump after the grapple point to reach the platform with the doors.
- Added: Hunter Cave - Hunter Cave Access -> Lower Edge Tunnell, NSJ requires an L-Jump to reach the platforms across the water without falling in. Added Gravity logic if falling in (matches Lake Tunnel -> Lower Edge Tunnel).

Phazon Mines

- Fixed: Fungal Hall B - Scan dash method now requires scan visor
- Fixed: Ventillation Shaft - Combat dash to climb room now requires door lock rando to be off

5.7.0

- Added: Skip usual Door Lock randomizer logic when the only valid lock option is unlocked doors.
- Added: When major/minor mode is enabled, the count of majors and minors is also displayed next to how many items are the in the pool.
- Fixed: Unsupported features are now disallowed from use in Multiworld sessions.

Cave Story

- Fixed: Exporting on Linux no longer fails due to Rest Area in Plantation using "lounge" instead of "Lounge".

Metroid Dread

- Fixed: All pickups in the pool are now correctly assigned major or minor.

Logic Database

- Fixed: Experiment Z-57's pickup is now a major item location in Major/Minor split.

Metroid Prime

- Added: Selecting an ISO that isn't for Metroid Prime is now explicitly refused when exporting.
- Fixed: All pickups in the pool are now correctly assigned major or minor.
- Fixed: Room Rando no longer overrides the results of Door Lock Rando when exporting.

Logic Database

- Fixed: The Artifact of Truth pickup is now a major location for Major/Minor split.

Metroid Prime 2: Echoes

- Added: Selecting an ISO that isn't for Metroid Prime 2 is now explicitly refused when exporting.
- Fixed: Energy Tanks are now considered major items in Major/Minor split.

5.6.1

- Nothing.

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