Randovania

Latest version: v8.0.0

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7.0.0

- **Major** - Added: AM2R has been added with full single player support. Includes Door Lock Rando, some toggleable patches and more.
- Changed: The Changelog window has received a slight overhaul. The date of each release is shown, hyperlinks are fixed, and patch notes are now accessed through a drop-down box (previously used vertical tabs).
- Changed: Trick level sliders ignore mouse scroll inputs, preventing unintended preset changes.
- Changed: The Trick Details list in the menu bar no longer displays tricks that shouldn't be visible in the UI.
- Changed: For Multiworld, sending collected locations to the server can no longer fail if there's an error encoding the inventory.
- Changed: The directory layout has now changed, moving everything that isn't the executable to an `_internal` folder.
- Changed: When verifying the installation, missing files and modified files are listed in the console and log.
- Changed: An explicit error is now displayed when a preset has minimum random starting items higher than the maximum.
- Fixed: Map tracker selects the correct start location if the preset has only one start location that is not the default.
- Fixed: When verifying the installation, the title of the popup now properly says "Verifying installation".
- Fixed: Exporting with hidden item models in a multiworld now works properly.

Resolver

- Fixed: Bug where damage constraints in chains were not understood correctly.
- Fixed: Damage reductions from multiple suits are no longer multiplied together.
- Improved: The output from the resolver now includes the node with the victory condition.
- Improved: When using verbosity level High or above, the energy is displayed in the output.
- Improved: Speed up resolving of hard seeds by allowing skipping of more kinds of unsatisfied requirements.

Cave Story

- **Major** - Added: Multiworld support. Currently only supports the version of freeware provided by Randovania.
- Fixed: Exporting Cave Story no longer causes a runtime error.
- Fixed: Presets that start in Camp no longer error in generation.
- Changed: The bookshelf in Prefab House now returns you to Prefab Building, before the boss rush.
- Fixed: Alt-tabbing while in fullscreen no longer crashes the game.
- Fixed: You can no longer select a negative weapon slot from the inventory.
- Fixed: The teleporter menu no longer flickers.

Metroid Dread

- Fixed: Custom shields now use the correct shader and texture effects and no longer a black background
- Fixed: Issues with negative amount for ammo items. The current amount was set to a wrong value and you had to use a ammo refill station. This also caused issues with the auto tracker and multiworld.

Logic Database

- Fixed: The "Power Bomb Limitations" setting is now respected for opening Charge Beam Doors.

Artaria

- Changed: Going to Transport to Dairon with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item above Proto EMMI now requires Speed Booster Conservation set to Beginner when reaching it with Speed from the top.
- Changed: Using Speed Booster to reach the pickup in EMMI Zone First Entrance now requires either the EMMI defeated or Speed Booster Conservation set to Beginner.

Burenia

- Added: Use Spin Boost with Wall Jump to climb from left to right at the top of Gravity Suit Tower.
- Changed: The Early Gravity sequence now requires the Speed Booster Conservation trick set to Beginner.

Cataris

- Added: Ledge warp out of the Diffusion Beam Room to avoid being trapped by the one way door and the blob.
- Changed: The item in Dairon Transport Access now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The speed blocks leading to Underlava Puzzle Room 2 now require the Speed Booster Conservation trick set to Beginner or Power Bombs.

Dairon

- Changed: The lower item in the Freezer now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The item in Ghavoran Transport Access now requires the Speed Booster Conservation trick set to Beginner when using Space Jump.
- Changed: The item in Storm Missile Gate Room now requires the Speed Booster Conservation trick set to Beginner when coming from above.

Elun

- Added: Elun's Save Station is now a valid starting room.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner.

Ferenia

- Added: Emmi Zone West Exit now has a Damage Boost trick to move from the center platform to the west door.
- Changed: The item in Fan Room now requires the Speed Booster Conservation trick set to Beginner or Gravity Suit with door lock rando disabled.
- Changed: The item in Speedboost Slopes Maze now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The Missile+ Tank in Space Jump Room now requires the Speed Booster Conservation trick set to Beginner.

Ghavoran

- Changed: Going up Right Entrance with Speed Booster now requires the Speed Booster Conservation trick set to Beginner.
- Changed: The upper item in Golzuna Tower now requires the Speed Booster Conservation trick set to Beginner when using Spin Boost from the top.

Metroid Prime

- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, improvements to Power Bomb icon.
- Fixed: Counting normal damage reductions from suits twice.
- Fixed: Item position randomizer not being random.
- Fixed: Foreign object in ruined shrine
- Fixed: Room rando + cutscene skip compatibility
- Fixed: Crash when exporting a seed with a blast shield in phazon infusion chamber and essence death teleporter
- Fixed: [PAL/JP] Restored Missile and Charge shot stun in one hit on Ridley
- Fixed: [PAL/JP] Restored Wavebuster cheese on Ridley
- Fixed: When customizing cosmetic options, the labels are now properly updated.

Metroid Prime 2: Echoes

- Added: One new Joke Hint referring to Raven Beak added to the pool
- Changed: In the Auto-Tracker Pixel Theme, visors are now pilled, Boost Ball icon with a proper trail, Screw Attack icon now faces clockwise, dedicated Power Beam icon.
- Changed: Damage Requirements for Warrior's Walk Item Pickup has been lowered from 80 to 60 dmg in total (30 energy getting the item and 30 energy going back)

6.4.1

Metroid Dread

- Removed: The "Power Bomb Limitations" has been disabled due to issues. This will be re-added in the future.

6.4.0

Metroid Dread

- Fixed: The "Power Bomb Limitations" setting is now accounted for by logic.

Metroid Prime:

- Fixed: When room rando is enabled, cutscenes are no longer skippable to avoid a bug with elevators. This will be properly fixed in the future.

6.3.0

- Added: During generation, if no alternatives have a non-zero weight, try weighting by how many additional Nodes are reachable.
- Added: Data Visualizer now has a very visible checkbox to quickly toggle if the selected trick filters are enabled.
- Added: When trick filters are enabled, a line is added indicating how many requirements are being filtered.
- Changed: The generator will now consider placing Energy Tanks, if there's a damage requirement that's exactly high enough to kill the player.
- Fixed: The menu option for viewing all Randovania dependencies and their licenses has been restored.
- Fixed: The generator should now handle cases with negative requirements a little better.
- Fixed: Map tracker works again for Metroid Dread and Metroid Prime.

Resolver

- Fixed: Bug where nested requirements were combined wrongly.
- Improved: Order of exploring certain dangerous events.

Metroid Dread

- Added: Enky and Charge Beam Doors can be made immune to Power Bombs. This is enabled in the Starter Preset, and can be toggled in Preset -> Game Modifications -> Other -> Miscellaneous -> Power Bomb Limitations.
- Added: Warning in the FAQ about custom text not displaying if the game is played in languages other than English.
- Changed: Exporting games is now significantly faster.

Logic Database

- Added: 3 videos to the logic the database for a diagonal bomb jump in Ghavoran, a single-wall jump in Cataris, and a diffusion abuse trick in Artaria.

Artaria

- Changed: EMMI Zone Spinner: The connection to the pickup that is available before flipping the spinner now also requires door lock rando and Highly Dangerous Logic to be enabled.

Burenia

- Changed: Teleport to Ferenia: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Beginner.

Cataris

- Changed: Thermal Device Room South: The connections to the thermal door that closes after using the thermal device now logically remains open when door lock rando is disabled and the "Can Slide" and "Shoot Beam" templates are satisfied. This is a handwave that makes the thermal device no longer a dangerous resource.
- Changed: Single-wall Jump trick in Cataris Teleport to Artaria (Blue) now requires a slide jump.
- Changed: Exclude Door above First Thermal Device from Door Randomization. Effectively making the First Thermal Device a safe action also when doors are randomized.

Dairon

- Changed: Yellow EMMI Introduction: Using Speed Booster to go through the Shutter Gate, right to left, no longer requires Flash Shift Skip.

Ferenia

- Changed: Purple EMMI Introduction: Using Speed Booster to get past the Shutter Gate now requires Speed Booster Conservation Intermediate instead of Flash Shift Skip Beginner.

Ghavoran

- Changed: The connection of EMMI Zone Exit Southeast and EMMI Zone Exit West is now a proper door. This enables it to now be shuffled in door lock rando.
- Changed: Going backwards through the Eyedoor now requires having first destroyed it, Flash Shift and Intermediate Movement, or being able to tank the damage.

Metroid Prime

- Fixed: Door from Quarantine Access A to Central Dynamo being inoperable with Reverse Lower Mines enabled.
- Fixed: Minor issues with new skippable cutscenes option.
- Fixed: PAL export with skippable cutscenes
- Fixed: Flaahgra crash with skippable cutscenes (fingers crossed)
- Fixed: Warrior shrine loading behavior
- Changed: Remove white screen flash effect when crates explode.
- Changed: Skippable cutscene modes are no longer experimental. Skippable is the new default. Competitive cutscene mode has been updated appropriately.
- Changed: Update tournament winner scan in Artifact Temple
- Changed: Improve loading times when leaving MQB
- Changed: Parasite Queen no longer respawns on 2nd pass
- Changed: The post-Parasite Queen layer in Biotech Research Area 1 now prevents backtracking through Emergency Evacuation Area (1-way door)
- Removed: Major/Minor Cutscene Mode (Major hidden behind experimental options)

Logic Database

Impact Crater

- Added: The Metroid Prime Exoskeleton fight has full combat logic.

Chozo Ruins

- Added: Sun Tower Sessamoharu Complex Bomb Jump to Skip Super Missiles/Scan Visor

Phazon Mines

- Added: Phazon Processing Center between Pickup and Maintenance Tunnel Door
- Fixed: Traversing from the Spider Track Bridge to the Quarantine Access A door in Metroid Quarantine A now properly requires the barrier to be removed or `Backwards Lower Mines` to be enabled.

Phendrana Drifts

- Added: New Thardus Skip Method from Room Center
- Added: Quarantine Monitor to North Quarantine Tunnel Thardus Skip
- Added: Phendrana Shorelines Spider Track item without spider ball out of bounds trick

Metroid Prime 2: Echoes

- Changed: When Progressive Grapple is enabled, it will now show `2 shuffled copies` rather than `Shuffled` for better consistency.
- Changed: A proper error message is displayed when mono is not found, when exporting a game on macOS and Linux.

Logic Database

- Added: 22 videos to the logic database. see the [Video Directory]
(https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection
- Added: Comments to some Beginner Bomb Jump tricks
- Changed: The trick setting "Suitless Ingclaw/Ingstorm" got renamed to "Suitless Dark Aether" with the intention to cover more tight Dark Aether energy requirements outside of Ingclaw or Ingstorm related checks.

Sky Temple Grounds:

- Changed: War Ritual Grounds, Shrine Access, Lake Access, Accursed Lake, Phazon Pit and Phazon Grounds will now require a Suit on trickless settings

Agon Wastes:

- Added: Main Reactor: Scan Dash (Advanced) to reach the Luminoth Corpse which allows to reach the item through Slope Jumps and Standable Terrain (Advanced).
- Added: Main Reactor: It is now possible to get to the item with only Spider Ball, Morph Ball Bombs, Standable Terrain (Intermediate) and Bomb Space Jump (Expert) without Space Jump.

Dark Agon Wastes:

- Added: Hall of Stairs: Bomb Space Jump (Advanced) to reach Save Station 3 Door without Space Jump

Dark Torvus Bog:

- Added: Portal Chamber (Dark): It is now possible to reach the Portal with a Slope Jump (Intermediate) and Screw Attack without Space Jump.

Sanctuary Fortress:

- Added: Main Gyro Chamber: Instant Morph (Hypermode) into boost, to destroy the glass to Checkpoint Station
- Added: Reactor Core Item pickup now possible with just Spider Ball and Morph Ball Bombs via Standable Terrain (Intermediate) and Bomb Jump (Intermediate)
- Added: Vault: Extended Dash (Expert) and Boost Jump (Expert) Method to reach the Spinner Side
- Added: Accessing the portal in Watch Station with a Bomb Space Jump (Advanced) to reach the Spider Track, Standable Terrain (Advanced) to reach the Bomb Slot, and an Instant Morph (Advanced)

Ing Hive:

- Added: Hive Temple Access: Slope Jump (Expert) into Screw Attack to skip Hive Temple Key Gate
- Changed: Temple Security Access: Z-Axis Screw Attack Trick is changed into Screw Attack into Tunnels (Advanced)
- Changed: Culling Chamber and Hazing Cliff will now require a Suit on trickless settings

6.2.0

- Added: "Help -> Verify Installation" menu option, to verify that your Randovania installation is correct. This is only present on Windows.
- Changed: Game generation is now up to 150% faster.
- Changed: The resolver now tries otherwise safe actions behind a point of no return before it tries actions that give dangerous resources. This makes the solve faster by avoiding some cases of backtracking.
- Changed: Comments no longer prevent And/Or requirements from being displayed as short form.
- Fixed: Auto Tracker icons that were supposed to be always visible no longer show as disabled.
- Fixed: Opening race rdvgame files from older Randovania versions now works properly.
- Fixed: Exporting games with hidden Nothing models don't crash during the exporting process anymore.
- Fixed: For macOS, exporting Metroid Prime 2: Echoes games does not require you to run Randovania from within a terminal anymore to see the Mono installation.

Metroid Dread

- **Major** - Added: Elevator and Shuttle randomizer. The destination is shown on the elevator/shuttle's minimap icon and in the room name, if enabled. This will show different area names to the logic database for some items.
- **Major** - Added: Split beams and missiles. When playing with non-progressive beams or missiles, each individual upgrade provides a unique effect instead of providing the effects of all previous upgrades.
- Added: An in-game icon will appear if the player becomes disconnected from the multiworld server.
- Changed: The Starter Preset and April Fools 2023 preset now have non-progressive beams and missiles, instead of progressive.
- Changed: Bomb Shields are no longer vulnerable to Cross Bombs.
- Fixed: The door model for certain door types now uses the intended textures correctly.
- Fixed: The save file percentage counter and the per-region percentage counter are now all updated correctly.

Logic Database

- Added: Diagonal Bomb Jump in Ferenia - Speedboost Slopes Maze.
- Added: Diagonal Bomb Jump in Burenia - Main Hub Tower Top, to the Missile Tank, using either Gravity Suit or an out of water bomb jump.
- Added: In Dairon - West Transport to Ferenia, use Wave Beam to push the Wide Beam Block from above, without Wide Beam.
- Added: Logic to handle having Ice Missiles without Super Missile.
- Added: In Ghavoran - Teleport to Burenia, Cross Bomb Skip using just Morph Ball to get to and from the Pickup. Rated one level higher than the corresponding usage with Flash Shift or Spin Boost.
- Added: Ledge Warp usage to flip the spinner in Ghavoran next the Transport to Elun, and in Elun to release the X.
- Added: All Chozo-X encounters now have energy requirements.
- Changed: Added Wide Beam to missile farming during Kraid's fight.
- Changed: Fighting Kraid in Phase 2 without going up is moved from Beginner Combat to Intermediate.
- Changed: Fighting Kraid with no energy is now Intermediate Combat. Fighting with 1 Energy Tank is Beginner.
- Changed: Dodging in all Chozo-X fights now has Flash Shift as trivial, Spin Boost with Beginner Combat, and nothing with Intermediate.
- Changed: In Dairon - Teleport to Artaria, breaking the speed blocks is no longer "dangerous". This is done by removing the "Before Event" condition on breaking the blocks from above.
- Changed: In Artaria - Water Reservoir, breaking the blob is no longer "dangerous", as long as Slide is not randomized. This was previously dangerous because there's a connection in EMMI Zone Exit Southwest that makes use of Speed Booster, however, by simply adding a "Can Slide" option on the same condition, the logic now sees the blob as safe.
- Changed: In Burenia: Fighting Drogyga is now only "dangerous" if Highly Dangerous Logic is enabled. This is achieved by adding a Highly Dangerous Logic constraint on all instances where the logic uses "Before Drogyga" on connections in the Underneath Drogyga room.
- Changed: Move victory condition to after Raven Beak, and encode all requirements to finish the escape sequence to that connection. This avoids having a "dangerous" resource at the end of the game.
- Changed: In Burenia - Main Hub Tower Middle, lowering the Spider Magnet Wall is now "dangerous" only when Highly Dangerous Logic is enabled. The connection from the bottom of the room to the Pickup Platform that uses Grapple Movement requires the Spider Magnet Wall to not be lowered now requires Highly Dangerous Logic. The randomizer currently doesn't have the necessary options to make this connection mandatory in any seeds anyway.
- Changed: Most instances of pushing Wide Beam Blocks by using Wave Beam through walls now no longer need Wide Beam. Notable exception is Dairon - West Transport to Ferenia, from below.
- Changed: Boss fight logic using Ice Missile without Super Missile is no longer an option, and effectively requires as many missiles as with normal Missiles.
- Changed: Boss fight logic now understands how damage values work with Split Beams behavior.
- Affected bosses: Robot Chozo fights, Chozo X fights and Raven Beak.
- Having only Plasma Beam or only Wave Beam is only used to fight the Robot Chozos, at Combat Intermediate.
- Having both Plasma Beam and Wave Beam is considered as the same bracket as only Wide Beam.
- Having Wide Beam and Wave Beam is considered as the same bracket as Wide Beam and Plasma Beam.
- Changed: Exclude Ghavoran door between Flipper Room and Elun Transport Access from being shuffled as a Grapple Beam door in Door Lock rando. This is to enable a Ledge Warp to flip the Spinner from below.
- Changed: In Ghavoran - Flipper Room, rotating the flipper the normal way can now be in logic before having pulled the Grapple Block at Right Entrance or having turned on Power Switch 2 in Dairon, if Transport Randomizer is enabled.
- Changed: Revised logic for fighting Corpius
- When using missiles without an ammo requirement, the X must not have been released.
- Using Cross Bomb is moved to Combat Beginner
- For Missiles, Super Missiles and Ice Missiles, the number of required missiles is reduced by 1, which matches the pre-existing comments. These alternatives remain Combat Intermediate.
- For Missiles, Super Missiles and Ice Missiles, these can now also be used without combat tricks, but you need 1.5x as many units of Missiles ammo as the combat trick version.
- Added Storm Missiles.
- Fixed: A typo in the room name Ferenia - East Transport to Dairon has been changed from East Transport to Darion.
- Fixed: In Burenia - Teleport to Ghavoran, to open the Plasma Beam door from below, add requirement to have Plasma Beam. This becomes relevant with Separate Beam Behavior.
- Fixed: In Artaria - Teleport to Dairon, to enter the teleport itself using Wave Beam, add requirements to have Wide Beam and Door Lock Rando being disabled. The former becomes relevant with Separate Beam Behavior.
- Fixed: In Cataris - Kraid Area, when using Wave Beam to fight Kraid from behind, you now also need the rest of the rest of the requirements to fight Kraid.

Metroid Prime

- Fixed: One-way elevator mode not able to generate
- Fixed: Doors openable underneath blast shields
- Fixed: Doors and Blast shields hurting the player with reflected shots
- Fixed: Starting items getting ignored when starting in Connection Elevator to Deck Alpha
- Fixed: Skipping the cutscene in Connection Elevator to Deck Alpha also skips item loss
- Fixed: Doors in Omega Research not locking
- Fixed: Elite Control entry Barrier activating again
- Fixed: Hall of the Elders "New Path Opened" HUD Memo not appearing
- Fixed: Some unskippable cutscenes
- Fixed: Removed HUD Memos in Emergency Evacuation Area
- Fixed: Timing of Metroids in Metroid Quarantine A
- Fixed: Stuck camera in control tower
- Fixed: Timing of flying pirates in control tower
- Fixed: Echoes Unlimited Missiles model now appears larger
- Added: More Quality of life improvements over vanilla
- Colorblind friendlier flamethrower model
- Power Bombs now have a heat signature
- Power Conduits activate even if only 1 of 3 wave particles hit
- Main Quarry power conduit no longer reflects charged wave
- Added lock to top door during Phazon Elite fight
- Doors unlock from picking up the artifact item instead of the Phazon Elite dying

Logic Database

Chozo Ruins

- Added: Reverse Flaahgra in Sun Tower is now logical
- Added: Furnace E Tank Wall Boost Escape
- Added: Transport Access North Wallboost to Hive Totem from Elevator
- Added: Trigger Ghosts from Sun Tower Access without Bombs or Spider

Phazon Mines

- Added: Fungal Hall A now has Energy and Combat Logic
- Added: Fungal Hall A SJ Scan Dash Grapple Skip
- Added: Fungal Hall Access NSJ Bombless Escape to Fungal Hall A

Phendrana Drifts

- Changed: Phendrana Canyon Pickup NSJ Bombless Triple Boost Adjustments
- Changed: Control Tower Plasma Skip is now Beginner
- Added: Hunter Cave Bunny Hop to reach Hunter Cave Access from Lower Edge Tunnel
- Added: Hunter Cave Slope Jump to reach Chamber Access from Lake Tunnel

Tallon Overworld

- Added: Root Cave Climb NSJ Boost Strat

Metroid Prime 2: Echoes

- Added: New cosmetic suit options. Please note that these suits require the experimental patcher to be enabled.
- Added: The internal game copy is automatically deleted when exporting a game fails in certain situations.

Logic Database

- Added: 307 videos to the logic database. see the [Video Directory]
(https://randovania.github.io/Metroid%20Prime%202%20Echoes/) for the full collection.

Temple Grounds

- Added: NSJ Extended Dash (Expert) to cross Grand Windchamber through the middle platform.

Sky Temple Ground

- Removed: Phazon Grounds NSJ, No SA -> Invisibil Objects (Hypermode) or Movement (Expert) and Dark Visor. Doesn't exist.

Agon Wastes

- Added: NSJ Extended Dash (Advanced) to reach Temple Access Door in Mining Station A.

Sanctuary Fortress

- Added: Extended Dash (Expert) to reach the Scan Post in Watch Station Access from Main Gyro Chamber Door.
- Added: Extended Dash (Expert) to reach Main Gyro Chamber Door in Watch Station Access from the Scan Post Side.
- Added: Workers Path - Screw Attack from Z-Axis (Intermediate) now requires Bomb Space Jump (Intermediate) from Dynamo Works
- Added: Workers Path - Bomb Jump (Advanced) method added to reach cannon NSJ from landing platform

6.1.1

- Changed: Improve performance significantly when opening a Multiworld session with long history.
- Changed: Slightly improve performance when opening game details.
- Fixed: The correct error is displayed when the incorrect password is provided for Multiworld Sessions.

Metroid Dread

- Fixed: The progress bar when exporting no longer reaches 100% earlier than intended in some situations.
- Added: Racetime seeds can now be directly imported into Randovania

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