Randovania

Latest version: v8.0.0

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0.25.0

- Changed: Reworked requirements for getting the Missile in Crossroads from the doors. You can:
- On Normal and above, with Boost, Bombs, Space Jump and Screw Attack
- On Hard and above, with Bombs, Space Jump and Screw Attack
- On Hypermode, with Bombs and Space Jump

- Changed: Logic requirements for Dark Samus 2 fight are now the following:
- On all trick levels, Dark Visor
- On Easy and above, Echo Visor
- On Normal and above, no items

- Changed: The Slope Jump in Temple Assembly Site is now Hard and above, from Normal and above.

- Changed: All occurrences of Wall Boost are now locked behind Hard or above.

- Added: Added method to get the Power Bomb in Sanctuary Entrance with just Space Jump
and Screw Attack. (See [29](https://github.com/randovania/randovania/issues/29))

- Added: Added method to cross Dark Arena Tunnel in the other direction without Boost.
(See [47](https://github.com/randovania/randovania/issues/47))

- Added: Basic support for running Randovania on non-Windows platforms.

- Added: You can now create Generic Nodes in the Data Editor.

- Changed: Drop down selection of resources are now sorted in the Data Editor.

- Changed: Shareable hash is now based only on the game modifications part of the seed log.

- Fixed: Python wheel wasn't including required files due to mising \_\_init__.py

- Fixed: error when shuffling more than 2 copies of any Major Item

- Fixed: permalinks were using the the ammo id instead of the configured

0.24.1

- **MAJOR**: New configuration GUI for Major Items:
- For each item, you can now choose between:
- You start with it
- It's in the vanilla location
- It's shuffled and how many copies there are
- It's missing
- Configure how much beam ammo Light Beam, Dark Beam and Annihilator Beam gives when picked.
- The same for Seeker Launcher and missiles.

- **MAJOR**: New configuration GUI for Ammo:
- For each ammo type, you choose a target total count and how many pickups there will be.

Randovania will ensure if you collect every single pickup and every major item that gives
that ammo, you'll have the target total count.

- **MAJOR**: Added progressive items. These items gives different items when you collect then,
based on how many you've already collected. There are two:
- Progressive Suit: Gives Dark Suit and then Light Suit.
- Progressive Grapple: Gives Grapple Beam and then Screw Attack.

- **MAJOR**: Add option to split the Beam Ammo Expansion into a Dark Ammo Expansion and
Light Ammo Expansion.

By default there's 10 of each, with less missiles instead.


- **MAJOR**: Improvements for accessibility:
- All translator gates are now colored with the correct translator gate color they need.
- Translators you have now show up under "Visors" in the inventory menu.
- An option to start the game with all maps open, as if you used all map stations.
- An option to add pickup markers on the map, that identifies where items are and if
you've collected them already.
- When elevators are randomized, the room name in the map now says where that elevator goes.
- Changed the model for the Translator pickups: now the translator color is very prominent and easy to identify.

- Added: Option to choose where you start the game

- Added: Option to hide what items are, going from just changing the model, to including the
scan and even the pickup text.

You can choose to replace the model with ETM or with a random other item, for even more troll.

- Added: Configure how many count of how many Sky Temple Keys you need to finish the game

- Changed: Choosing "All Guardians" only 3 keys now

- Changed: Timeout for generating a seed is now 5 minutes, up from 2.

0.24.0 was a beta only version.

0.23.0

- Added: New option to enable the "Warp to Start" feature.
- Added: A "What's new" popup is displayed when launching a new version for the first time.
- Fixed: changed text in Logic Settings to mention there _are_ hints for Sky Temple Keys.
- Changed: Updated Claris' Randomizer, for the following fixes:
- Added the ability to warp to the starting room from save stations (-t).
- Major bug fix: The game will no longer immediately crash when not playing with Menu Mod.

0.22.0

- Changed: "Faster credits" and "Skip item acquisitions popups" are no longer included in permalinks.
- Changed: Updated Claris' Randomizer, for the following fixes:
- Fixed an issue with two of the Sky Temple Key hints being accidentally switched.
- FrontEnd editing now works properly for PAL and Japanese versions.
- Attract video removal is now integrated directly into the Randomizer.
- Getting the Torvus Energy Controller item will no longer block you from getting the Torvus Temple item.

0.21.0

- **Major**: now using Claris' Randomizer version 4.0. See [Changelog](https://pastebin.com/HdK9jdps).

- Added: Randovania now changes the game id to G2ME0R, ensuring it has different saves.
- Added: Game name is now changed to 'Metroid Prime 2: Randomizer - SEEDHASH'. Seed hash is a 8 letter/number
combination that identifies the seed being played.
- Changed: the ISO name now uses the seed hash instead of the permalink. This avoids issues with the permalink containing /
- Changed: Removed Agon Temple door lock after fighting Bomb Guardian, since this has been fixed in the Randomizer.
- Fixed: Selecting an non-existent directory for Output Directory had inconsistent results

0.20.2

- Fixed: changed release zip to not use BZIP2. This fixes the native windows zip client being unable to extract.

0.20.1 was skipped due to technical issues.

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