Randovania

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2.0.0

This version is dedicated to SpaghettiToastBook, a great member of our community who sadly lost her life this year.

Her contributions to Randovania were invaluable and she'll be missed.

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- **Major** - New game mode: Multiworld. In this co-op multiplayer mode, there's one different world for each player which is filled with items for specific players.

- **Major** - Tricks are more organized and can be customized more precisely to a player's desire.

General

- Removed: Presets no longer have a global trick level. Each trick is now configured separately.

- Added: Options for configuring usage of new tricks:
- Bomb Jump (renamed from Difficult Bomb Jump)
- Bomb Slot without Bombs
- Boost Jump
- Combat
- Difficult Movement
- Extended Dash
- Knowledge
- Open Gates from Behind
- Respawn Abuse
- Screw Attack into Tunnels
- Seeker Locks without Seekers
- Single Room Out of Bounds
- Standable Terrain

- Changed: The following trick level difficulties were renamed:
- Trivial -> Beginner
- Easy -> Intermediate
- Normal -> Advanced
- Hard -> Expert
- Minimal Checking -> Minimal Logic

- Changed: Replaced Beginner Friendly with Starter Preset, which is now the default preset.

- Fixed: Energy Tanks can now properly be used as progression.

Hints

- Added: Relative hints, where an item is described as being some rooms away from another item or room.

- Added: Guaranteed hints which tells in which areas (Agon Wastes, Ing Hive, etc) contains the keys for each of your dark temples.
These hints are placed purely randomly, similarly to the guaranteed Temple Bosses hints.

- Added: Free hint spots after generation now prefer items from late in progression instead of pure random.

- Removed: Hints with green item names/joke item names have been removed.

- Removed: Temple Keys are no longer hinted by progression-based Luminoth lore hints.

- Changed: All games now have precisely 2 joke hints, which no longer randomly replace a progression hint.

- Changed: Hints from keybearer corpses now uses a broader category, which leaves unclear if it's an expansion or not.

GUI

- Added: An automatic item tracker based on a Dolphin running on the same computer or a special Nintendont build on the same Wifi.

- Added: A dark theme has been added. It can be toggled in the Advanced menu.

- Added: Requirements in the logic database can now use templates of requirements, allowing for easy re-use.

- Added: Data Editor can now edit all fields of a node, from type, name and all type specific fields.

- Added: Data Visualizer and Editor now can operate in the included database for Prime 1 and 3.

- Added: The Data Editor now displays a warning if you're closing with unsaved changes.

- Added: Randovania can generate a game by importing permalinks directly from a race on racetime.gg.

- Added: Some tricks now have a description on the Trick Details popup.

- Fixed: Some complex combination of requirements with different depths now are displayed correctly.

- Fixed: The Data Visualizer no longer opens behind the Customize Preset window when using the Trick Details popup.

- Changed: After generating a game, the details shows up in a new window instead of in a new tab.

- Changed: In game details, the permalink is now placed inside a line edit, so the window doesn't stretch with long permalinks.

- Changed: All cosmetic game changes are now configured in the same dialog as the in-game options.

Quality of Life

- Added: A button in the Open menu now opens the folder where previously generated games are placed.

- Added: Charge Beam and Scan Visor now use their respective models in game instead of Energy Transfer Module.

- Added: The rate of healing for Safe Zones is now configurable.

- Fixed: Removed Aerie Access and Credits from possible starting locations.

- Changed: The Mission Final screen now includes the seed hash instead of Permalink, as many permalinks are bigger than the screen.

- Changed: The elevator scan now includes the world of the connected area.

Internals/Developer

- Added: Energy Tanks have doubled weight for the generator.

- Added: It's now possible to set the default spawn point of an area.

- Fixed: Fixed solver when an event only connects to a pickup, but that pickup has connections from other nodes.

- Fixed: The Data Editor no longer errors when saving after creating a new node.

- Fixed: Certain combinations of item requirements with damage requirements weren't being processed correctly.

- Fixed: Duplicated requirements are now properly removed when simplifying requirements.

- Fixed: Exclude from Room Randomizer is now properly set, restoring many logic paths.

- Changed: Better error messages when there are references to unknown resources in the database.

- Changed: The `database` command is no longer a subcommand of `echoes`. It also has the `--game` argument to choose which database to use.

- Changed: The `_locations_internal` field is no longer needed for .rdvgame files.

Logic Database changes

Added

- General:
- Methods to open all Seeker Missile Doors with Screw Attack (Advanced and above).
- Method to activate most Bomb Slots without Bombs (Advanced and above).
- Dark/Light/Annihilator doors and Dark/Light portals require either ammo or Charge Beam.

- Sanctum, method to fight Emperor Ing without Spider Ball (Hypermode).

- Transport A Access, method of reaching Temple Transport A door with a Wall Boost (Advanced and above).

- Abandoned Base, method of reaching portal with Space Jump and Screw Attack (Intermediate and above).

- Accursed Lake, method of collecting the item and leaving with Morph Ball, Light Suit, Gravity Boost, and Reverse Air Underwater (Advanced and above).

- Hall of Honored Dead, method of leaving through the Morph tunnel without Space Jump (Expert and above).

- Industrial Site, method of opening the gate to Hive Access Tunnel from behind with just Charge Beam (Intermediate and above).

- Ing Windchamber, method of completing the puzzle with Power Bombs instead of Bombs (Beginner and above).

- Landing Site, method of reaching Service Access door:
- With Bombs and Screw Attack (Intermediate and above).
- With Space Jump and Bomb Space Jump (Intermediate and above).

- Meeting Grounds, method of reaching the tunnel with Space Jump and a Bomb Space Jump (Intermediate and above).

- Temple Assembly Site:
- Methods of reaching Dynamo Chamber door with a Bomb Jump (Beginner and above), a Dash (Intermediate and above), or a Roll Jump (Advanced and above).
- Methods of reaching the portal without moving the light block with Single Room Out of Bounds and either Screw Attack or Space Jump (Expert and above).
- Method of leaving from the portal with Single Room Out of Bounds and Screw Attack (Expert and above).

- Windchamber Gateway:
- Method of reaching the item with a Boost Jump (Advanced and above) and returning with an Extended Dash (Expert and above).
- Method of reaching Path of Eyes door from Grand Windchamber door with an Extended Dash (Advanced and above).

- Bioenergy Production, method to reach Storage C door or item from top level with Extended Dash (Expert and above).

- Central Station Access/Warrior's Walk, method of climbing the ledge with an Instant Unmorph Jump (Hypermode).

- Crossroads, method to reach the item from the half pipe with just Screw Attack (Advanced and above).

- Dark Transit Station, method to reach the ledge from Duelling Range with a Bomb Jump (Beginner and above).

- Portal Access, method of crossing to Judgement Pit using Screw Attack without Z-Axis (Beginner and above).

- Doomed Entry, method to climb room with Space Jump and Screw Attack (Beginner and above).

- Feeding Pit:
- Method of reaching Ing Cache 1 door with Space Jump and Screw Attack (No Tricks and above).
- Method of climbing to Watering Hole door without any items (Expert and above).
- Method of escaping the pool using Light Suit and a Bomb Space Jump no Space Jump or Gravity Boost (Hypermode)

- Main Reactor, method of reaching Dark Samus 1 fight from Ventilation Area A door with Space Jump, Bombs, and a Bomb Space Jump (Intermediate and above).

- Mining Station B:
- Method to climb to the Seeker door without Morph Ball and with Space Jump (Beginner and above).
- Method to reach the portal without breaking the rock with Single Room Out of Bounds and Screw Attack (Expert and above).

- Sandcanyon, method to reach the item with Space Jump and Single Room Out of Bounds (Expert and above).

- Transport Center/Crossroads, method to climb the halfpipe with Space Jump (Advanced and above).

- Abandoned Worksite:
- Method of reaching the item with a Bomb Space Jump without Space Jump (Advanced and above).
- Method of reaching the tunnel from Forgotten Bridge with a Slope Jump (Intermediate and above).

- Catacombs:
- Method to reach the Bomb Slot with Air Underwater and Screw Attack (Advanced and above).
- Method to reach Transit Tunnel East with a Combat/Scan Dash (Advanced and above).
- Method to reach the portal with Screw Attack (Intermediate and above).
- Method to reach Transit Tunnel East/South with Morph Ball, Gravity Boost, and Reverse Air Underwater (Advanced and above).
- Method to reach Transit Tunnel South with Jump Off Enemy (Advanced and above).

- Dark Arena Tunnel, method of reaching either door with Screw Attack and Single Room Out of Bounds (Advanced and above).

- Dark Forgotten Bridge:
- Method to perform the gate clip to Dark Falls/Dark Arena Tunnel with a Ledge Clip Jump (Hypermode).
- Method to reach Bridge Center from Putrid Alcove door with only Scan Visor (Advanced and above).
- Method to reach Brooding Ground door from the bridge before rotating and with an Extended Dash (Expert and above).

- Forgotten Bridge:
- Method to reach Abandoned Worksite door from the bridge before rotating and with an Extended Dash (Expert and above).
- Method to reach Bridge Center with Morph Ball, Gravity Boost, and Reverse Air Underwater (Advanced and above).

- Gathering Hall:
- Method to reach the Kinetic Orb Cannon with Gravity Boost and Bombs (Expert and above) or Gravity Boost and Space Jump (Beginner and above).
- Method to reach Transit Tunnel South from Transit Tunnel West with Morph Ball, Gravity Boost, and Reverse Air Underwater (Advanced and above).
- Method to reach the Spider Ball tracks with Morph Ball, Gravity Boost, and Reverse Air Underwater (Advanced and above).
- Methods to escape the halfpipe after draining the water with Space Jump and Bomb Space Jump or Space Jump and Screw Attack (Advanced and above).

- Great Bridge, method of reaching the lower Temple Access door from Path of Roots door with Screw Attack and Slope Jump (Intermediate and above).

- Main Hydrochamber/Hydrodynamo Station, methods to climb rooms without Gravity Boost and with Air Underwater (Advanced and above), Space Jump, and Screw Attack (Hypermode).

- Meditation Vista, methods of reaching the item with a Boost Jump (Advanced and above), Roll Jump (Expert and above), or Extended Dash (Hypermode).

- Path of Roots, method of reaching the item using:
- Morph Ball, Bombs and Space Jump (Advanced and above).
- Morph Ball, Gravity Boost, and Reverse Air Underwater (Advanced and above).
- Morph Ball, Bombs, and Standable Terrain (Hypermode).

- Plaza Access, method of reaching the doors and the item with Screw Attack and Single Room Out of Bounds (Advanced and above).

- Portal Chamber (Light World), method of reaching the portal from Torvus Lagoon door with Screw Attack and Single Room Out of Bounds (Advanced and above).

- Putrid Alcove, method of getting the item and leaving without any items (Expert and above).

- Sacrificial Chamber, method of crossing gap to Sacrificial Chamber Tunnel with Extended Dash (Expert and above).

- Torvus Grove, method of climbing the room without Boost Ball (Expert and above).

- Torvus Plaza:
- Method of getting the item without Boost Ball and/or Spider Ball (Advanced and above).
- Method of leaving the room with Space Jump and Bombs (Advanced and above).

- Torvus Temple, method of reaching the pirate fight from the lower level with Screw Attack and Single Room Out of Bounds (Advanced and above).

- Training Chamber:
- Method to exit the spinner with Power Bombs instead of Bombs (Beginner and above).
- Method to climb to the top of the statue with Gravity Boost and Bombs (Intermediate and above).
- Method to climb to the top of the statue with Space Jump, Scan Dash, and Underwater Dash (Advanced and above).
- Method to climb to the top of the statue with Space Jump and Extended Dash (Expert and Above).

- Underground Tunnel, method to access Torvus Temple from Torvus Grove with Screw Attack (Expert and above).

- Undertemple, method to have PB Guardian break PB door using bombs (Advanced and above).

- Undertemple Access, method of reaching the item using Screw Attack and Jump Off Enemy (Hypermode).

- Venomous Pond, method to reach the key from the Save Station with Screw Attack and Standable Terrain (Beginner and above).

- Aerial Training Site, methods to cross the room from various nodes with Dashes, Roll Jumps, and Extended Dashes (Intermediate/Expert and above).

- Aerie, method of collecting the item:
- Without entering the Dark World (Expert and above).
- With only Screw Attack (Beginner and above).

- Dynamo Access, method to cross over the Spider Track with Space Jump and Standable Terrain (Beginner and above).

- Dynamo Works:
- Method of collecting the item with a Roll Jump and Instant Morph (Expert and above).
- Method of reaching the upper door with a Bomb Space Jump (Beginnner and above).

- Grand Abyss, methods of crossing the gap with Boost Jump (Advanced and above) or Extended Dash (Expert and above).

- Hall of Combat Mastery:
- Method of collecting the item with a Wall Boost (Expert and above).
- Methods of reaching the item, and skipping the Spider Track to and from Central Area Transport East with Screw Attack (Intermediate and above).

- Hive Entrance, method of reaching the Flying Ing Cache with Screw Attack and Single Room Out of Bounds (Hypermode).

- Hive Dynamo Works:
- Method of collecting the Flying Ing Cache item and leaving with Space Jump and Scan Visor (Advanced and above).
- Method of reaching the Flying Ing Cache from portal side and vice versa with Screw Attack and Single Room Out of Bounds (Expert and above).

- Hive Summit, method of reaching the portal:
- With Space Jump and Standable Terrain (Intermediate and above).
- With Space Jump, Boost Ball, Boost Jump, and Out of Bounds (Expert and above).

- Hive Temple:
- Method of fighting Quadraxis with Power Bombs instead of Bombs (Beginner and above).
- Methods of leaving the room without Spider Ball after Quadraxis with Boost Ball or Space Jump (Hypermode).

- Judgment Drop, method of reaching the portal with Space Jump and Single Room Out of Bounds (Expert and above).

- Main Research, method of fighting Caretaker Drone without Bombs (Expert and above).

- Reactor Core, method of reaching the item with only Space Jump (Expert and above).

- Sanctuary Entrance, method to reach the cannon to the item with only Morph Ball, Spider Ball, and Power Bombs (Advanced and above).

- Vault Attack Portal, method to cross either direction with just Screw Attack (Expert and above).

- Watch Station, method of accessing the Spider Ball track to Watch Station Access door and Sentinel's Path door and back with an Instant Morph (Intermediate and above).

- Watch Station Access, methods to cross the pit in either direction using:
- Boost Ball and Boost Jump (Advanced and above).
- Space Jump, Scan Visor, and Scan Dash (Advanced and above).

- Workers Path, method of crossing the room from Sanctuary Temple with a Boost Jump (Advanced and above).

Fixed

- Scan Visor Requirements:
- Dash Requirements in many rooms
- Grand Abyss Bridge terminal
- Sand Processing item
- Staging Area terminal
- Torvus Lagoon terminal
- Trooper Security Station Event coming from Communication Area
- Various Dash Requirements

- Dark Aether Damage Requirements have been added to every room in the Dark World.

- Morph Ball requirements added to Morph Ball Doors and various rooms.

- Invisible Objects and Dark Visor Requirements:
- Screw Attack without Space Jump in Unseen Way (Intermediate and above)
- Screw Attack without Space Jump in Phazon Grounds (Advanced and above)

- Entrance to Agon Map Station now requires Bombs, Power Bombs, or Boost Ball if coming from either direction, or Screw Attack and Space Jump as well if coming from Mining Plaza.

- Added Charge Beam and Beam Ammo Requirements to Profane Path and Sentinel's Path.

- Sand Processing:
- Now requires items to climb the room before draining the sand: Space Jump, with a Bomb Jump (Beginner and above) or with Screw Attack (Intermediate and above)
- Screw Attacking into the tunnel is now Expert (from Hypermode).

- Portal Site:
- Now does not require the gate open to enter from Portal Access.
- Now does not require the gate closed to enter from Crossroads.

- Service Access now properly includes Wall Boost to Meeting Grounds from Landing Site on Advanced.

Changed

- Many nodes with missing requirements have been updated/cleaned up.

- Simplified nodes in many rooms for ease of logic navigation.

- Various tricks have been changed to more accurately represent the required method.

- Abandoned Base, Bomb Jump to transport is now Advanced (from Intermediate).

- Accursed Lake, Dash to Safe Zone from Flying Ing Cache is now Intermediate (from Beginner).

- Communication Area:
- Standable Terrain to reach the item is now Beginner (from Intermediate).
- Screw Attack without Space Jump to reach Storage Cavern A is now Beginner (from Intermediate).
- Double Bomb Jump up Standable Terrain is now Intermediate (from Advanced).

- GFMC Compound, Extended Dash to reach the item on the Ship without Space Jump is now Expert (from Hypermode).

- Grand Windchamber, reaching the pickup with Terminal Fall Abuse after solving the Ing Windchamber puzzle is now Beginner (from Intermediate).

- Path of Eyes, Bomb Jumps to get over Light blocks are now Beginner (from Intermediate).

- Service Access, crossing upper tunnel without Boost Ball is now Advanced (from Intermediate).

- Temple Assembly Site, method to reach the item with Screw Attack is now Beginner (from Intermediate).

- Agon Temple, Slope Jumps to skip the fight barriers are now Beginner (from Advanced).

- Battleground, climbing to top safe zone via Standable Terrain is now Beginner (from Intermediate).

- Central Mining Station, Scan Dash to upper level from Central Station Access is now Expert (from Advanced).

- Command Center Access, exiting tunnel without Space Jump is now Beginner (from Intermediate).

- Doomed Entry, Slope Jump to reach the upper level from the portal is now Beginner (from Intermediate).

- Double Path, crossing lower path without Space Jump is now Beginner (from Intermediate).

- Feeding Pit, method to climb to Watering Hole with just Screw Attack is now Beginner (from Intermediate).

- Mining Plaza, climbing the room with Screw Attack is now Beginner (from Intermediate).

- Mining Station A, reaching Front of Lore Scan from Room Center with a Bomb Jump is now Intermediate (from Advanced).

- Mining Station B:
- Reaching Transit Station door from room center with Screw Attack after opening the portal is now Intermediate (from Hypermode).
- Reaching the bomb slot to open the portal with Standable Terrain and Screw Attack is now Intermediate (from Advanced).
- Reaching the bomb slot to open the portal with Slope Jump and Space Jump is now Advanced (from Expert).

- Portal Access, returning from Judgment Pit without Space Jump is now Beginner (from Intermediate).

- Trial Grounds, Standable Terrain to reach the door from the portal is now Beginner (from Intermediate).

- Catacombs, reaching the portal with Morph Ball and Reverse Air Underwater is now Advanced (from Expert).

- Crypt, Bomb Jump to Laser Platfrom from bottom Safe Zone is now Beginner (from Intermediate).

- Forgotten Bridge, reaching Bridge Center with Bombs and Screw Attack is now Intermediate (from Advanced).

- Gathering Hall:
- Reaching Transit Tunnel South/West Doors from top door with Morph Ball and Roll Jump is now Expert (from Advanced).
- Reaching Transit Tunnel East with Spider Ball and Boost Ball is now Beginner (from Intermediate).

- Great Bridge:
- Slope Jumps to reach Map Station from Bottom Level and from Map Station to Upper Level are now Beginner and Intermediate (from Intermediate and Advanced, respectively).
- Bomb Space Jump with Space Jump to reach the Translator Gate is now Advanced (from Expert).

- Poisoned Bog, reaching Portal Chamber door with just Screw Attack is now Advanced (from Intermediate).

- Torvus Lagoon, reaching Portal Chamber from Temple Transport Access is now Intermediate (from Advanced).

- Training Chamber, Standable Terrain to reach Fortress Transport Access from Top of Statue and back is now Beginner (from Intermediate).

- Venomous Pond, reaching the key from the Save Station with Screw Attack is now Beginner (from Intermediate).

- Aerial Training Site, Screw Attack at Z-Axis from Central Hive Area West door to the portal or Temple Security Access door is now Intermediate (from Advanced).

- Dynamo Access, crossing over the Spider Track with a Slope Jump is now Beginner (from Intermediate).

- Hall of Combat Mastery, Instant Morph tricks to the item and Central Area Transport East and back are now Advanced (from Intermediate).

- Hive Dynamo Access, opening Echo Gate from behind is now Beginner (from Intermediate).

- Hive Dynamo Works:
- Reaching the Seeker Lock Safe Zone from Hive Dynamo Access door with Terminal Fall Abuse is now Beginner (from Intermediate).
- Reaching the Flying Ing Cache from the tunnel with Screw Attack is now Beginner (from Intermediate).
- Reaching the Flying Ing Cache from the tunnel and back with Standable Terrain is now Intermediate (from Advanced).
- Opening the Seeker Lock from behind is now Beginner (from Intermediate).

- Hive Summit, Standable Terrain to reach portal inside glass area is now Beginner (from Intermediate).

- Hive/Temple Access, reaching the upper door with Screw Attack at Z-Axis is now Beginenr (from Intermediate).

- Transit Station, reaching the top portal with Screw Attack is now Beginner (from Intermediate).

- Vault:
- Terminal Fall abuse to reach Grand Abyss door from bridge portal with Space Jump is now Beginner (from Intermediate).
- Reaching the Bomb Slot with Screw Attack from the bridge portal is now Beginner (from Intermediate).

- Watch Station, Screw Attack at Z-Axis from Watch Station door to Sentinel's Path door is now Beginner (from Intermediate).

- Watch Station Access, reaching the Watch Station door from the pickup with just Screw Attack is now Beginner (from Intermediate).

1.2.15

Fixed
- Hitting Zetas with Charge Beam works again.

1.2.14

Added
- When hitting a Metroid with Charge Beams, but the other items not disabled, a message will appear
- The following sprites were added for Dread: Energy Tanks, Missile Tanks, Missile Tank+, Power Bomb Launcher, Power Bomb Tank, Varia Suit

Changed
- The following sprites were changed in order to fit more with AM2R's art style: Dread's Energy Part, Dread's Wide Beam, Echoes' Amber Translator, Echoes' Cobalt Translator, Echoes' Dark Agon Key, Echoes' Darkburst, Echoes' Dark Torvus Key, Echoes' Emerald Translator, Echoes' Ing Hive Key, Echoes' Sky Temple Key, Echoes' Super Missiles, Echoes' Violet Translator

Fixed
- Rare crash when receiving a flashlight/blindfold in a Multiworld session.

1.2.13

Fixed
- When receiving a suit in a Multiworld, the suit transition cutscene will not place you at a room's (0,0) coordinate anymore.

1.2.12

Fixed
- When receiving a suit in a Multiworld, the suit transition cutscene will now not play in invalid rooms anymore.

1.2.11

Fixed
- Ammo will now show correctly in external autotrackers after collecting a Launcher.

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