**Breaking Changes**
* Change the argument order for `c.draw.text` from `(x, y, color, text)` to `(text, x, y, color)`.
**Other Changes**
* Improve frame tick labels
* Add this changelog
* Add `c.draw.polylines` for optimized multiple-polyline rendering. It is possible to draw ~100k lines in 60 FPS using this function (instead of ~500 lines). Using this function, it was possible to implement:
* `c.draw.ellipses` for optimized multiple ellipse drawing
* `c.draw.rects` for optimized multiple rectangle drawing
* `c.draw.scatter` for scatter plots with fancy markers
* Add experimental benchmarking setup