**More datasets! Including some from the newest [47820] update!**
[47820]: https://www.ageofempires.com/news/aoe2de-update-47820/
Added
- The `HOTKEY_ID` property to the `UnitInfo`, `BuildingInfo`, `HeroInfo` and `TechInfo`.
Example: `UnitInfo.ARCHER.HOTKEY_ID`. Or: `UnitInfo.from_hotkey_id(...)`
- The `Hotkey` dataset. These values can be used for static key assignments.
- The `HeroStatusFlag` dataset. Use `HeroStatusFlag.combine(...)` for combinations in the dataset.
- The `BlastLevel` dataset.
- The `DamageClass` dataset. (Credits: Alian713)
- The `ProjectileInfo` dataset. Thanks **[Alian713](https://github.com/KSneijders/AoE2ScenarioParser/pull/16)**!
Fixed
- Removed `location_object_reference` from the `Change View` effect.
- Trigger docs not updated with the new `UnitInfo` dataset.
- `Unit.name()` when a unit wasn't present in the datasets. Thanks **[newtonerdai](https://github.com/KSneijders/AoE2ScenarioParser/pull/13)**!
- The ID for `FARMING_GOLD_TRICKLE` from 235 to 236.
- A typo `TechInfo.FELMISH_REVOLUTION` to `TechInfo.FLEMISH_REVOLUTION`
Changed
- Renamed ObjectAttribute `ICON_GRAPHICS_ANGLE` to `GRAPHICS_ANGLE`.
- Renamed all `area_1_x` attributes to `area_x1`. Same goes for: `area_1_y`, `area_2_x`, `area_2_y`.
- **BACKEND** - retrievers attribute on sections has been swapped out for retriever_map.
It's now a `dict` instead of a `list` with the retriever name as keys. Reason: **Improve performance**.
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