Aoe2scenarioparser

Latest version: v0.1.67

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0.1.67

Fixed

- Effect `change_object_civilization_name` missing the `source_player` attribute

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0.1.66

Added

- 3 new functions to the `Area` object
- `move()` move the selection relatively by an x/y offset
- `move_to()` move the selection to a coordinate from on any corner of the selection
- `is_within_bounds()` see if the selection is currently within the bounds of a map size
- 1 function to the `UnitManager`
- `clone_unit()` clone an existing unit and only edit attributes you like to edit

Fixed

- Missing `TechInfo.SAVAR` entry
- XS code being duplicated if it was added through the `XsManagerDE.add_script(...)` and it was called in between two `XsManagerDE.initialise_xs_trigger()` calls

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0.1.65

Fixed

- Issue with reading scenarios with AI files

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0.1.64

Fixed

- Default cliffs missing from `OtherInfo` dataset
- Unit IDs: 264 to 272

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0.1.63

Fixed

- Error on reading non-pup scenarios (since `v0.1.62`)

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0.1.62

Added

- Ability to read the new 1.53 scenarios
- This version is available since the pup (March 1st)
- The **new** `lock_personality` boolean to a `Player` object

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