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Latest version: v5.0.0

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2.5.0

🚤 Big performance speedups! There's a new default FIFO server that communicates between Python and Unity. _Do note that the Unity window may now lag by 1 step (538)._

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Marginal enhancements to `ToggleMapView` were also introduced, which hides ceiling objects.

2.4.22

* disabling unity audio
* fixing action dispatching for debuginput field actions - switching to… …
* renaming param for processcontrolcommand to actiondict to avoid faili… …
* updating simobjfilter to handle distance from agent correctly
* passing isReceptable to includeInvisible point check
* refactoring to include a visibilityScheme to allow users to switch be… …
* adding error checking when parsing visibility scheme
* removing unused exception parameter during enum parsing
* doing second raycast for Distance visibility check and using frustrum… …
* adding a seenPoints hashset to keep track of which points have been v… …
* fixing short-circuit logic for Open/Close object and multi-agent

2.4.21

* Removes debug visualizations from `GetShortestPathToPoint`

2.4.20

• Fifo with depth/object images.
• Enable place object for handheld objects.

2.4.19

Add support for placing objects with a specified rotation.

2.4.18

- switching to lockf for locking from flock() for NFS support
- adding RemoveObjsFromScene action

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