Vizdoom

Latest version: v1.2.3

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1.1.2

Multiplayer
- Added `isMultiplayerGame` method.
- Added `viz_respawn_delay` CVAR, which allows controlling the delay between respawns in multiplayer games.
- Added `viz_spectator` CVAR, which allows connecting to multiplayer games as a spectator.
- **Maximum number of connected players raised to 16, `PLAYER9_FRAGCOUNT` - `PLAYER16_FRAGCOUNT` GameVariables added.**

Missing methods
- Added `isRunning`, `isDepthBufferEnabled`, `isLabelsBufferEnabled` and `isAutomapBufferEnabled` missing methods to Python and Lua bindings.

1.1.1

GameState
- Added `tic` field.
- `GameVariable.DEATHCOUNT` fixed.

Lua specific
- Fixed crash when calling `getState` in a terminal state.

Python specific
- Fixed minor memory leak
- Fixed crash when calling `getState` in a terminal state.

1.1.0

Buffers

- Depth buffer is now a separate buffer in state and `ScreenFormat` values with it were removed - `is/setDepthBufferEnabled` added.
- Added in frame actors labeling feature -`is/setLabelsBufferEnabled` added.
- Added buffer with in game automap - `is/setAutomapBufferEnabled`, `setAutomapMode`, `setAutomapRoate`, `setAutomapRenderTextures`, `AutomapMode` enum added.


GameState

- `getState` will now return `nullptr/null/None` if game is in the terminal state.
- `imageBuffer` renamed to `screenBuffer`.
- Added `depthBuffer`, `labelsBuffer` and `automapBuffer` and `labels` fields.


Rendering options

- The option to use minimal hud instead of default full hud - `setRenderMinimalHud` added.
- The option to enable/disable effects that use sprites - `setRenderEffectsSprites` added.
- The option to enable/disable in game messages independently of the console output - `setRenderMessages` added.
- The option to enable/disable corpses - `setRenderCorpses` added.


Episode recording and replaying

- The option to record and replay episodes, based on adapted ZDoom's demo mechanism -
recording `filePath` argument added to `newEpisode`, `replayEpisode` added.
- The option to replay demo from other players' perspective.


Ticrate

- The option to set number of tics executed per second in ASNYC Modes.
- New `ticrate` optional argument in `doomTicsToMs`, `msToDoomTics`.
- `doomTicsToSec` and `secToDoomTics` added.


Paths

- **Paths in config files are now relative to config file.**
- setting **vizdoom_path** and **doom_game_path** is no longer needed - they default to location(installation) of vizdoom.so.


Others

- ZDoom engine updated to 2.8.1.
- **Basic support for multiplayer in PLAYER and SPECTATOR Modes.**
- Improved exceptions messages.
- Bugs associated with paths handling were fixed.
- Many minor bugs were fixed.
- Possibility to change scenario wad during runtime (only first map from WAD file).
- Added `viz_debug` CVAR to control some diagnostic messages.


C++ specific

- A lot of overloaded methods turned into a methods with default arguments.
- `getState()` now returns `GameStatePtr (std::shared_ptr<GameState>)` instead of `GameState`.
- Buffers are now copied.
- GameState's buffer has now `ImageBufferPtr (std::shared_ptr<ImageBuffer>)` type - `Buffer (std::vector<uint8_t>)`.
- GameState's gameVariables are now vector of doubles instead of ints.


Lua specific

- Lua binding added.
- Support for LuaRocks installation for Linux and MacOS.


Java specific

- GameState buffers type changed to byte[].
- Performance improved.
- Java exceptions handling fixed.
- Few functions fixed.


Python specific

- Consts added to Python.
- Aliases for `doom_fixed_to_double` - `doom_fixed_to_float` added.
- Support for pip installation for Linux and MacOS.

1.1.0rc

1.1.0pre-CIG2016-warm-up-fixed

1.0.4

1.0.3

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