Added - Added explicit support for namespace packages.
Changed - Using `libtcod 1.23.1`. - Bundle `SDL 2.26.0` on Windows and MacOS. - Code Page 437: Character 0x7F is now assigned to 0x2302 (HOUSE). - Forced all renderers to ``RENDERER_SDL2`` to fix rare graphical artifacts with OpenGL.
Deprecated - The `renderer` parameter of new contexts is now deprecated.
13.8.1
Fixed - `EventDispatch` was missing new event names.
13.8.0
Added - Ported SDL2 joystick handing as `tcod.sdl.joystick`. - New joystick related events.
Changed - Using `libtcod 1.22.3`. - Bundle `SDL 2.24.0` on Windows and MacOS.
Deprecated - Renderers other than `tcod.RENDERER_SDL2` are now discouraged.
Fixed - Fixed double present bug in non-context flush functions. This was affecting performance and also caused a screen flicker whenever the global fade color was active. - Fixed the parsing of SDL 2.24.0 headers on Windows.
13.7.0
Added - You can new use `SDLConsoleRender.atlas` to access the `SDLTilesetAtlas` used to create it. [121](https://github.com/libtcod/python-tcod/issues/121)
Fixed - Fixed the parsing of SDL 2.0.22 headers. Specifically `SDL_FLT_EPSILON`.
13.6.2
Fixed - SDL renderers were ignoring tiles where only the background red channel was changed.
13.6.1
Changed - The SDL2 renderer has had a major performance update when compiled with SDL 2.0.18. - SDL2 is now the default renderer to avoid rare issues with the OpenGL 2 renderer.