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2.0.3.dev6

Not secure
run an example game
python3 -m pygame.examples.aliens
run the full test suite
python3 -m pygame.tests


Please report your successes or failures with the release here: https://github.com/pygame/pygame/pull/2807

Or chat to us in the contributing discord, or send an email.

---

* Redirect pygame github image to pygame webpage by MightyJosip in https://github.com/pygame/pygame/pull/2789
* fix syntax error for slightly older versions of libSDL by ckuttruff in https://github.com/pygame/pygame/pull/2798
* Build arm64 mac wheels on CI by ankith26 in https://github.com/pygame/pygame/pull/2782
* Remove travis again by illume in https://github.com/pygame/pygame/pull/2803
* add opus, brotli and bzip2 to dep builds by ankith26 in https://github.com/pygame/pygame/pull/2804
* Fix selection of manylinux to build by illume in https://github.com/pygame/pygame/pull/2805


Thanks all

Thanks to all for reporting issues, doing reviews and helping out in other ways.
Especially issue reporters, wiki editors, discord mods/folk, redditors, patreons, and such like.


---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2021-10-24..2021-10-31+sort%3Aupdated-desc+) since we started the pygame 2.0.3.dev6 on the 24th of Oct 2021.
- [16 Commits since 2.0.3.dev4 release](https://github.com/pygame/pygame/compare/2.0.3.dev4...2.0.3.dev6)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

2.0.3.dev4

Not secure
What's Changed

This release we've been trying to merge in many PRs which have been taking a long time. But some highlights are UCS4 unicode (including emoji) rendering is working, much better error newbie friendly messages for image/resource loading issues, a bunch of difficult bugs were fixed, and python 3.10 wheels for manylinux (which were accidentally forgotten in the 2.0.2 release). There were also some docs improvements for the new Cursor class and get_desktop_sizes function as well as some type improvements for the experimental _sdl2 modules.

We'll have proper detailed release notes for the real 2.0.3 release.

* document get_desktop_sizes by robertpfeiffer in https://github.com/pygame/pygame/pull/2506
* Add sdl2_video types by Starbuck5 in https://github.com/pygame/pygame/pull/2664
* Split GH actions mac builds into 5 matrix builds by ankith26 in https://github.com/pygame/pygame/pull/2773
* Change shield to 2.0.2 by MayuSakurai in https://github.com/pygame/pygame/pull/2784
* update mixer/music docs, unskip mp3 tests by ankith26 in https://github.com/pygame/pygame/pull/2780
* Lots of cleanups by Starbuck5 in https://github.com/pygame/pygame/pull/2779
* Simplify pygame resource loaders by Starbuck5 in https://github.com/pygame/pygame/pull/2695
* Camera improvements by Starbuck5 in https://github.com/pygame/pygame/pull/2772
* Add python 3.10 building in manylinux by illume in https://github.com/pygame/pygame/pull/2787
* More informative FileNotFoundError by Starbuck5 in https://github.com/pygame/pygame/pull/2694
* Added doc for Cursor object by fortwoone in https://github.com/pygame/pygame/pull/2709
* Continue on Cursor docs by illume in https://github.com/pygame/pygame/pull/2788
* Fix issue 2543 segfault in font dealloc after reinit by REW1L in https://github.com/pygame/pygame/pull/2548
* Old API removal in ft_unicode, sdlmain_osx cleanups by ankith26 in https://github.com/pygame/pygame/pull/2433
* BytesIO fix on 32-bit platforms by ankith26 in https://github.com/pygame/pygame/pull/2776
* Remove restriction on rendering 4-byte characters on pygame.font part 2 of 2 by illume in https://github.com/pygame/pygame/pull/2746
* test image: Fix test which relied on removed image by illume in https://github.com/pygame/pygame/pull/2793

New Contributors
* MayuSakurai made their first contribution in https://github.com/pygame/pygame/pull/2784
* fortwoone made their first contribution in https://github.com/pygame/pygame/pull/2709
* REW1L made their first contribution in https://github.com/pygame/pygame/pull/2548

Thanks all

Thanks to all for reporting issues, doing reviews and helping out in other ways.

We have a [pygame 2.0.3 milestone](https://github.com/pygame/pygame/milestone/12) tracking the rest of the work that's most likely going to go into it. The Mac arm64 support had some good progress, and there are some manylinux improvements to help with some linux issues. Hopefully some of that will make it into the release.

Please test, and if you notice anything please raise an issue so we can have a look.
Would be much appreciated :)


---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2021-10-16..2021-10-24+sort%3Aupdated-desc+) since we started the pygame 2.0.3.dev4 on the 16th of Oct 2021.
- [76 Commits since 2.0.3.dev2 release](https://github.com/pygame/pygame/compare/2.0.3.dev2...2.0.3.dev4)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

2.0.3.dev2

2768 mac build improvements by jmroot
2673 Remove redundant python includes, fix compiler warnings on re-exported symbols by ankith26
2762 GH Actions make /usr/local cache for mac deps, greatly speeding up mac CI builds by ankith26
2769 Fix regression in set_timer, old events not removed, by ankith26
2770 Added loops option for mixer.music.queue, by thorhunter1


Thanks to all for reporting issues, doing reviews and helping out in other ways.

We have a [pygame 2.0.3 milestone](https://github.com/pygame/pygame/milestone/12) tracking the rest of the work that's most likely going to go into it.


---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2021-10-11..2021-10-16+sort%3Aupdated-desc+) since we started the pygame 2.0.3.dev2 on the 11th of Oct 2021.
- [18 Commits since 2.0.2 release](https://github.com/pygame/pygame/compare/2.0.2...2.0.3.dev2)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

2.0.2

Not secure
- Rumble support for Joysticks and Controllers
- Python 3.10 support
- MacOS 10.9- MacOS 10.13 support for the first time in the 2.x series (intel chips)
- SDL 2.0.14 -> SDL 2.0.16
- MP3 music support for Mac and Linux (Windows already had it)
- Lots of work refining the type hints.
- Documentation improvements galore, and the documentation build system was updated.
- Native webcam support for Windows

And many more bugfixes and enhancements to improve the pygame experience.


---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2020-12-24..2021-10-10+sort%3Aupdated-desc+) since we started the pygame 2.0.2 series on the 24th of December 2020.
- [433 Commits since 2.0.1 release](https://github.com/pygame/pygame/compare/2.0.1...2.0.2)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

2.0.2.dev4

Not secure
`python3 -m pip install pygame==2.0.2.dev4 --pre`

<img alt="pygame" src="https://github.com/pygame/pygame/raw/main/docs/pygame_logo.svg" style="max-width: 100%;">

The previous pre-release 2.0.2.dev2 was aimed to test whether our new build machinery for releasing pygame worked. And it worked great, except on Mac. Now mac wheels are hopefully fixed in this pre-release. In fact, we now have Mac wheels that support down to MacOS 10.9, unlike previous 2.x releases, that only supported 10.13 and above.

Apart from that there's a bunch of other nice stuff in here too. Including python 3.10 support, a new Windows camera module, support for rumble controllers/joysticks, support for building on windows with MSYS2 (gcc and friends for windows), and significant documentation improvements and even a new SVG/vector version of the logo (as you can see above).

Hopefully this will be the last pre release. Next up we can do the real 2.0.2 release...
Unless people find some serious issues when testing this one?


Docs + Type Hints + Examples

rethanon fixed up some type hint and documentation errors in 2697 and 2717.

rethanon fixed up the playmus examples, and added a good note to the mixer.music docs in 2745. rethanon continued tidying the music docs in 2751.

vnmabus enhanced the type hints by moving to use `Sequence` in places. (2682)

New contributor Mega-JC made some beautiful upscaled logos for us in 2704. I mean, just check out the README now 😍.

bydariogamer spruced up the docs in 2715.

Grimmys made it much easier to generate the documentation locally in 2714. No need to install build tools now!

Grimmys got us up to date with our docs build tooling. We can now generate the docs on Sphinx 4.0. (2666)

Starbuck5 wrote a docs README for new contributors in 2667.

Bug Fixes

ankith26 fixed a regression where a few modules would return `True` instead of `None` on init() and quit(). (2719)

MightyJosip fixed a bug where rotating a Surface with no width or no height (or both) would cause a segmentation fault. (2725)

njbradley, Starbuck5, and illume collaborated to get mp3 support for mixer.music on Linux. (2712)

zaphodikus Fixed broken unicode len checking in examples/textinput.py https://github.com/pygame/pygame/pull/2567


Devops

bydariogamer simplified the implementations of surfarray and sndarray in 2708.

ankith26 improved our Github Actions system significantly, also allowing us to generate Python 3.10 wheels on Mac and Windows. (2605)

illume fixed an issue with downloading the jpeg library on windows. (2743)

illume added python 3.10 builds to appveyor in 2757.

Many thanks to illume, assisted by ankith26, for fixing the mac dependency situation that was the primary release blocker for this release. (2742). Mac builds should support MP3 music now!

New contributor Pycryptor10 made sure the metadata in setup.cfg reflects that we support Python 3.10. (2753)

Many thanks to new contributor dciabrin, who added support for MSYS2 windows builds. (2592)

Thanks to Starbuck5, ankith26, and illume for coordinating the 2.0.2.dev4 pre-release.


Additions

Starbuck5 added a namehint argument to `music.queue`. (2750)

Starbuck5 added built in webcam support for Windows to the pygame.camera module. (2630)

zoldalma999 added rumble support to the joystick and controller modules. https://github.com/pygame/pygame/pull/2741




---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2021-07-22..2021-10-09+sort%3Aupdated-desc+) since we started the pygame 2.0.2 series on the 24th of December 2020, but 2.0.0.dev2 was released 2021-07-22.
- [124 Commits since 2.0.2.dev2 pre release](https://github.com/pygame/pygame/compare/2.0.2.dev2...2.0.2.dev4)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

2.0.2.dev2

πŸ’πŸ’πŸ˜‰πŸ˜ŠπŸ’πŸ’
β˜• Cheer Up! 🍡
πŸ‚ ✨ )) ✨ πŸ‚
πŸ‚β”ƒ (( * ┣┓ πŸ‚ we have a `python3 -m pip install pygame==2.0.2.dev2`
πŸ‚β”ƒ*πŸ’— ┣┛ πŸ‚
πŸ‚β”—β”β”β”› πŸ‚
πŸŽ‚ For YOU 🍰
πŸ’πŸ’πŸ˜ŒπŸ˜ŠπŸ’πŸ’


Hello internet strangers. We’re back with a new release, packed with tons of mundane bug fixes and unexciting improvements! It’s been a while since the last release, but in that time pygame development has been moving ahead. This release, 36 contributors (25 new ones!) contributed over 75 pull requests. Since 2.0.1, over 200 files were edited, with more than 16,000 lines added, and more than 7,000 lines deleted.

This is a development pre-release, so we can test out new release machinery. Probably we will do a couple more dev pre-releases, but we hope to have a full 2.0.2 release soon. There's a bunch of PRs still open that we want to help resolve and merge in before that.

css
So grab a beverage,
and doom scroll our release notes,
we prepared just for you,
(&& those other interweb weirdos)


Bug Fixes πŸ›

Artisanal source code like ours has the best intentions, but there's nothing like computers to bamboozle our best efforts.
It used to be actual bugs climbing inside the pipe organs programmed to play and the looms programmed to weave, but these days that excuse doesn't really work. Our bad.

<p align="center">
<img src="https://www.scienceandindustrymuseum.org.uk/sites/default/files/styles/embedded_image/public/2019-06/Mount-Street-Mill-2.jpg?itok=Nvw2JGy7" width="320" />
</p>

<p align="center">
<small><i>Bugs in this 1910 Jacquard loom would be actual bugs</i></small>
</p>

New contributor mhollands fixed an issue where arcs wouldn’t fully draw in 2480
[![arc drawing image](https://img.youtube.com/vi/1PBd3VJrfDw/0.jpg)](https://www.youtube.com/watch?v=1PBd3VJrfDw)
<p align="center">(See more the video at <a href="https://www.youtube.com/watch?v=1PBd3VJrfDw">https://www.youtube.com/watch?v=1PBd3VJrfDw</a> if you're interested)</p>

ankith26 fixed
- the init systems to prevent bugs from init-quit-init (2428)
- an error handling bug in pixelarray in 2444
- the pygame default font would break when packaged with PyInstaller (2604)

Starbuck5 fixed:
- 20 second load times for SysFont on Mac, and also gave Windows SysFont some love (2594, 2640).
- A bug where `freetype` would think coordinates of -1 represented an error was fixed in 2576.
- A rare segfault in `mixer.pre_init()` on Mac, in 2494
- Where window size couldn't be reduced after leaving `SCALED` mode on Windows (2587)
- Exiting fullscreen would put your window at (0, 0) in 2460
- A failure in `display.set_gamma()` in 2524
- The pygame.scrap module building properly on Mac and Windows (2499, 2495).

MightyJosip fixed duplicate entries in `display.list_modes()` in 2470

robertpfeiffer fixed
- IME placement in `SCALED` mode in 2451
- A rare bug where `Color.hsva` would return invalid values in 2467

Sysfont fixes

One module in particular has come a long way in this release β€” sysfont. Thanks to Starbuck5

As well as working better on windows and mac... Before, if you requested "Cambria," pygame would silently give out Cambria bold.
![before](https://user-images.githubusercontent.com/46412508/126018762-01786bdd-a8ee-4a6d-9274-10769e10cea9.PNG)

Now, Cambria is Cambria
![after](https://user-images.githubusercontent.com/46412508/126019070-bdeaa29d-c898-4cf4-b471-b2441e3b0f3d.PNG)

(Of course you can still request bold from SysFont and it will hook you up, at least for Cambria)



New Features ✨

dr0id added
- vector projection to the `Vector2` and `Vector3` classes in 2510
- a β€œtouch” attribute to all mouse events in 2514

`projected = v3.project(v3)` This is useful for collision detection in finding the components in a certain direction (e.g. in direction of the wall). For a more detailed explanation see `Wikipedia <https://en.wikipedia.org/wiki/Vector_projection>`_.

The .touch attribute is for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles finger events.

robertpfeiffer added an `exclude` argument to `pygame.event.get()`, allowing inverse filtering, in 2512, with a test in 2546.

MyreMylar worked on
- changing `mixer.set_reserved()` to return the number of channels actually reserved in 2490
- adding an actual implementation to the `force` parameter of `mixer.find_channel()` in 2491 Before it simply wasn't implemented, only documented.

Starbuck5 added
- a namehint argument to `mixer.music.load()` for easier loading of music from file-like objects. (2497)
- Vector2 support to the `transform`, `display`, and `Mask` modules, as well as keyword argument support to the `transform` and `Mask` modules (2536, 2557, 2581)

Internal / Portability

New contributor Muxelmann fixed the path to homebrew in 2636, fixing some pygame issues on M1 Mac!

New contributor odidev and illume added aarch64 wheel build support, along with a docker file, and github actions tests for it in 2610 and 2675

New contributor fniephaus made a compatibility fix for GraalPython in 2580

MyreMylar updated the sse2neon header to make it build alpha blitter on arm in 2425

ankith26 and illume added github actions, disabled travis builds except arm64 in 2507 and 2600. This was crucial to keep pygame development functional after the shutdown of travis-ci.org.

Pierre-Sassoulas used their pylint expertise to keep pygame’s code base clean and functional in 2509, 2579, and 2634.

Starbuck5 added Python 3.10 support in 2586, updated functions to return bools rather than ints in 2534, and moved to SDL 2.0.16 on Windows in 2670.

illume moved to SDL 2.0.16 on Linux, as well as many other dependency updates, in 2676

Docs

css
_________________________
=(__ ___ __ __)=
| |
| |
| python -m pygame.docs |
| |
| A large number |
| documentation fixes |
| were made in this |
| release. |
| |
|__ ___ __ _____|
=(_________________________)=


llindstrom, Pierre-Sassoulas, and Starbuck5 corrected incorrection information in: 2485, 2582, 2654. robertpfeiffer added to the TEXTINPUT documentation in 2456.

New contributors SplatRT, bambalamm, deek80, NKID00, MaukWM, and shawnbyday all cleaned up the documentation with grammar and typo fixes, in: 2431, 2437, 2519, 2555, 2583, 2644. Starbuck5 contributed to this worthy goal in 2590

New contributor Grimmys and Starbuck5 worked on the documentation build system, upgrading it from Sphinx 1 to Sphinx 3, hiding the obsolete `Overlay` and `cdrom` modules from the top bar, and adding the `--fullgeneration` flag to `setup.py docs`. 2513, 2511, 2617, 2624.

New contributor Taffer added a page to showcase all of pygame’s named colors, in 2559. When it is live, it will be at https://www.pygame.org/docs/ref/color_list.html.

New contributor kaiec noticed that SDL_Image, pygame’s image loading backend, supports more than we had documented, so updated the documentation accordingly, in 2619. (We support WebP and SVG, who knew?) New contributor duthades continued this by adding tests for the new image formats in 2656.

Finally, new contributor ayushbisht2001 added a nice logo to the README in 2441, sprucing it up nicely.

Type Hints

Typehints got some neat updates in this release as well, so that you can code with pygame in your favourite IDE and you get that sweet auto-correct/autocomplete and type-checking to catch bugs even before they are reported!

New contributor jakebailey made tons of good typehint fixes in 2537, the most important ones being, correctly exporting submodules in a way that typehints are recognized for the submodules, and generic types used in annotations being fixed to include the missing type params, among other fixes.

New contributors:
- w-v fix `set_mods()` type hint in 2457
- nathanielconroy less strict type checking for `AbstractGroup.add` in 2646
- sandipanpanda Fixed wrong kwargs types in sprite.pyi in 2652
- vnmabus Fix syntax for typing AbstractGroup attributes in 2663
- bydariogamer Update Vector3 overloaded constructor signature in 2674
- shingo-kagami Fixed `mouse.get_pressed()` type hint in 2685

MyreMylar Add str and RGBA tuple types to freetype/font type hints in 2462, and Correct blits typehint sequence arg to cover blit inputs in 2482

ankith26 and zoldalma999 overhauled many incorrect uses of `Optional` in 2678

Examples

New contributor jonozw added a needed `pg.quit()` for IDLE compatibility in the stars example (2560). Many other examples needed this too, so another expeditious new contributor (AnudeepGunukula) swept through and made sure it was on every example in 2643.

MightyJosip fixed a crash in the mask example in 2606.

New contributor mljli improved the aliens example in 2608, new contributor njbradley improved the font_viewer example in 2655 (it’s cool check it out), and Starbuck5 overhauled the chimp example in 2651.

Experimental super secret _sdl2 things

`TODO: this section is supposed to be top secret! No one is supposed to know about these new APIs yet, except people wanting to give feedback and live dangerously. So I guess bikers, and skydivers can know about this stuff?`

galexandreg added `blend_mode`, color tuples, `origin=None`, to `_sdl2.Image` in 2426 and `draw_blend_mode` to Renderers in 2520

Starbuck5 added prototype docs to the _sdl2.video system in 2533. They will be live at https://www.pygame.org/docs/ref/sdl2_video.html.

zoldalma999 did lots of work getting the SDL2 controller system ported in 2423.

Thank Yous

- To all the returning contributors who helped improve pygame this release:
Josip Komljenović (MightyJosip) | Dan Lawrence (MyreMylar) | Pierre Sassoulas (Pierre-Sassoulas) | Charlie Hayden (Starbuck5) | Ankith (ankith26) | droid | galexandreg | Rene Dudfield (illume) | Lenard Lindstrom (llindstrom) | robertpfeiffer | zoldalma999
- And to all the new contributors who put themselves out there by volunteering fixes:
MaukWM | Chris Herborth (Taffer) | NKID00 (NK) (NKID00) | Fabio Niephaus (fniephaus) | Ayush Bisht (ayushbisht2001) | Nathaniel Conroy (nathanielconroy) | Kai Eckert (kaiec) | Anudeep Gunukula (AnudeepGunukula) | bydariogamer | Don Patterson (deek80) | njbradley | odidev | SplatRT | Max Zangs (Muxelmann) | mljli (mljli) | shawnbyday (shawnbyday) | Bambalam (bambalamm) | Grimmys (Grimmys) | Carlos Ramos CarreΓ±o (vnmabus) | Jake Bailey (jakebailey) | Sanket Duthade (duthades) | Matt Hollands (mhollands) | w-v | sandipanpanda | jonozw (jonozw) | Shingo Kagami (shingo-kagami)
- As all releases, this one too would not have been possible without support from the community, from people submitting issues, to people making PRs for all kinds of improvements, from typo fixes, to fixing complex segfaults in C code, every contribution matters a lot!
- patreon.com/pygame sponsors: Christopher Cacho, Daniel Lawrence, Tommi Sinivuo, Leif Theden, zoldalma, rosa, Nova Dasterin, and Bob Johnson. With their help half of the first patreon goal of covering the monthly hosting costs has been covered and a number of pygame tutorials have been made.
- To the people making all the software pygame depends on, from SDL&python, to sphinx&git and many others.
- The people supporting pygame financially by buying the pre-release of a pygame book. It's a book by a long time pygame contributor where all funds go towards pygame development.
- People helping out the community in general, from making youtube tutorials, to answering questions on various forums of discussions, to helping with packaging pygame!



---

- [merged PRs](https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed+merged%3A2020-12-24..2021-07-22+sort%3Aupdated-desc+) since we started the pygame 2.0.2 series on the 24th of December 2020
- [305 Commits since 2.0.1 stable release](https://github.com/pygame/pygame/compare/2.0.1...2.0.2.dev2)
- [previous pygame release notes](https://github.com/pygame/pygame/releases)

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