Moderngl

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4.2.1

4.2.0

Added

- Default framebuffer bits attribute
- Context.detect_framebuffer
- Support reserving buffers with human readable sizes

Fixed

- Standalone context on linux requires 24 bits for the depth buffer at least
- Bound framebuffer reference count

4.1.12

Added

- TextureCube class and Context `texture_cube` method
- Context `enable_only` method

Changed

- Enable flags support bitwise `__or__`, `__and__` and `__inv__`
- Framebuffer does not create a Renderbuffer when the depth_attachment is None

Removed

- `ModernGL.MULTISAMPLE` constant
- Version class and Version constants

Fixed

- Texture3D created with wrong type

4.1.11

Added
- Context `front_face` attribute

Fixed
- VertexArray `program` member type
- Context `viewport` attribute missing `tuple` cast
- Misplaced `GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS`
- Compile warnings (strict-prototypes)
- Initial value of `wireframe`

4.1.10

Added
- Documentation improvements
- Context `max_samples` attribute

Fixed
- Validate the number of samples using wrong values


New builds

- python 3.6 wheels for Linux x64
- python 3.6 wheels for Linux x86
- python 3.5 wheels for Mac x64

4.1.9

Added
- Context `info` attribute
- Support Textures in `copy_framebuffer`
- Texture `floats` attribute

Fixed
- 3D texture `depth` attribute type

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