A major release, containing a new pose estimation algorithm, view-dependent texture extraction and a lot more minor improvements.
Highlights:
- Added a nonlinear camera estimation algorithm that directly estimates OpenGL-like rendering parameters (pose rotation, translation, camera frustum)
- A small OpenGL-like software-rendering function to render the model and textures
- Added the glm library headers for all OpenGL operations
- Parallelised the texture extraction using `std::async`
- The texture extraction computes and outputs the view-angle for each triangle
- The MorphableModel `.bin` files are now versionised (current version: 0)
- Minor fixes, added assert()'s, documentation improvements
Contributors:
- patrikhuber
- MichaelGrupp (OpenCV 3.0 compatibility)