Beamngpy

Latest version: v1.29

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1.16

============
- Make BeamNGpy ship required Lua files and deploy them as a mod on launch
- Add traffic controls
- Add option to specify additional Lua extensions to load per vehicle
- Add ``set_lights`` method to vehicle class
- Add test for setting lights
- Add test for vehicle bounding box
- Add ``over_objects`` field to ``Road`` class
- Fix lack of `__version__`
- Fix electrics sensor not returning values directly
- Fix `ai_set_script` teleporting vehicle

1.15

============
- Add option to pass additional Lua extensions to be loaded on startup
- Fix waiting for vehicle spawn after changing parts to hang infinitely

1.13

============
- Add option to disable node interpolation on roads
- Add `get_bbox()` method to `Vehicle` class

1.12

============
- Add option to specify road ID for placed DecalRoads

1.11

============
- Add ``StaticObject`` class to scenario module that allows placement of
static meshes
- Add option for visualization to the Lidar sensor
- Add helper functions to query scenario for certain objects in the world
- Add example notebook showcasing procedural mesh and static mesh placement
including a scenario camera
- Fix vehicle state not being synchronized properly
- Fix scenario unloading glitch
- Fix ``ai_drive_in_lane`` not updating GUI state correctly
- Fix camera sensor showing residual head-/taillight flare

1.10

============
- Add functions to spawn/despawn vehicles during a scenario
- Add script AI function to vehicle and update AI line example accordingly
- Add function to change AI aggression
- Add functions to place procedurally generated primitives in the environment
- Add unit tests for sensors, scenarios, and vehicles
- Fix scenario not being cleared when BeamNG instance is closed

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