See https://github.com/gfx-rs/naga/blob/master/CHANGELOG.md#v011-2023-01-25 for smaller shader improvements.
Surface Capabilities API
The various surface capability functions were combined into a single call that gives you all the capabilities.
diff
- let formats = surface.get_supported_formats(&adapter);
- let present_modes = surface.get_supported_present_modes(&adapter);
- let alpha_modes = surface.get_supported_alpha_modes(&adapter);
+ let caps = surface.get_capabilities(&adapter);
+ let formats = caps.formats;
+ let present_modes = caps.present_modes;
+ let alpha_modes = caps.alpha_modes;
Additionally `Surface::get_default_config` now returns an Option and returns None if the surface isn't supported by the adapter.
diff
- let config = surface.get_default_config(&adapter);
+ let config = surface.get_default_config(&adapter).expect("Surface unsupported by adapter");
Fallible surface creation
`Instance::create_surface()` now returns `Result<Surface, CreateSurfaceError>` instead of `Surface`. This allows an error to be returned if the given window is a HTML canvas and obtaining a WebGPU or WebGL 2 context fails. (No other platforms currently report any errors through this path.) By kpreid in [3052](https://github.com/gfx-rs/wgpu/pull/3052/)
`Queue::copy_external_image_to_texture` on WebAssembly
A new api, `Queue::copy_external_image_to_texture`, allows you to create wgpu textures from various web image primitives. Specificically from `HtmlVideoElement`, `HtmlCanvasElement`, `OffscreenCanvas`, and `ImageBitmap`. This provides multiple low-copy ways of interacting with the browser. WebGL is also supported, though WebGL has some additional restrictions, represented by the `UNRESTRICTED_EXTERNAL_IMAGE_COPIES` downlevel flag. By cwfitzgerald in [3288](https://github.com/gfx-rs/wgpu/pull/3288)
Instance creation now takes `InstanceDescriptor` instead of `Backends`
`Instance::new()` and `hub::Global::new()` now take an `InstanceDescriptor` struct which cointains both the existing `Backends` selection as well as a new `Dx12Compiler` field for selecting which Dx12 shader compiler to use.
diff
- let instance = Instance::new(wgpu::Backends::all());
+ let instance = Instance::new(wgpu::InstanceDescriptor {
+ backends: wgpu::Backends::all(),
+ dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
+ });
`Instance` now also also implements `Default`, which uses `wgpu::Backends::all()` and `wgpu::Dx12Compiler::Fxc` for `InstanceDescriptor`
diff
- let instance = Instance::new(wgpu::InstanceDescriptor {
- backends: wgpu::Backends::all(),
- dx12_shader_compiler: wgpu::Dx12Compiler::Fxc,
- });
+ let instance = Instance::default();
By Elabajaba in [3356](https://github.com/gfx-rs/wgpu/pull/3356)
Texture Format Reinterpretation
The new `view_formats` field in the `TextureDescriptor` is used to specify a list of formats the texture can be re-interpreted to in a texture view. Currently only changing srgb-ness is allowed (ex. `Rgba8Unorm` <=> `Rgba8UnormSrgb`).
diff
let texture = device.create_texture(&wgpu::TextureDescriptor {
// ...
format: TextureFormat::Rgba8UnormSrgb,
+ view_formats: &[TextureFormat::Rgba8Unorm],
});
diff
let config = wgpu::SurfaceConfiguration {
// ...
format: TextureFormat::Rgba8Unorm,
+ view_formats: vec![wgpu::TextureFormat::Rgba8UnormSrgb],
};
surface.configure(&device, &config);
MSAA x2 and x8 Support
Via the `TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES` feature, MSAA x2 and x8 are now supported on textures. To query for x2 or x8 support, enable the feature and look at the texture format flags for the texture format of your choice.
By 39ali in [3140](https://github.com/gfx-rs/wgpu/pull/3140)
DXC Shader Compiler Support for DX12
You can now choose to use the DXC compiler for DX12 instead of FXC. The DXC compiler is faster, less buggy, and allows for new features compared to the old, unmaintained FXC compiler.
You can choose which compiler to use at `Instance` creation using the `dx12_shader_compiler` field in the `InstanceDescriptor` struct. Note that DXC requires both `dxcompiler.dll` and `dxil.dll`, which can be downloaded from https://github.com/microsoft/DirectXShaderCompiler/releases. Both .dlls need to be shipped with your application when targeting DX12 and using the `DXC` compiler. If the .dlls can't be loaded, then it will fall back to the FXC compiler. By 39ali and Elabajaba in [#3356](https://github.com/gfx-rs/wgpu/pull/3356)
Suballocate DX12 buffers and textures
The DX12 backend can now suballocate buffers and textures from larger chunks of memory, which can give a significant increase in performance (in testing a 100x improvement has been seen in a simple scene with 200 `write_buffer` calls per frame, and a 1.4x improvement in [Bistro using Bevy](https://github.com/vleue/bevy_bistro_playground)).
Previously `wgpu-hal`'s DX12 backend created a new heap on the GPU every time you called `write_buffer` (by calling `CreateCommittedResource`), whereas now it uses [`gpu_allocator`](https://crates.io/crates/gpu-allocator) to manage GPU memory (and calls `CreatePlacedResource` with a suballocated heap). By Elabajaba in [#3163](https://github.com/gfx-rs/wgpu/pull/3163)
Backend selection by features in wgpu-core
Whereas `wgpu-core` used to automatically select backends to enable
based on the target OS and architecture, it now has separate features
to enable each backend:
- "metal", for the Metal API on macOS and iOS
- "vulkan", for the Vulkan API (Linux, some Android, and occasionally Windows)
- "dx12", for Microsoft's Direct3D 12 API
- "gles", OpenGL ES, available on many systems
- "dx11", for Microsoft's Direct3D 11 API
None are enabled by default, but the `wgpu` crate automatically
selects these features based on the target operating system and
architecture, using the same rules that `wgpu-core` used to, so users
of `wgpu` should be unaffected by this change. However, other crates
using `wgpu-core` directly will need to copy `wgpu`'s logic or write
their own. See the `[target]` section of `wgpu/Cargo.toml` for
details.
Similarly, `wgpu-core` now has `emscripten` and `renderdoc` features
that `wgpu` enables on appropriate platforms.
In previous releases, the `wgpu-core` crate decided which backends to
support. However, this left `wgpu-core`'s users with no way to
override those choices. (Firefox doesn't want the GLES back end, for
example.) There doesn't seem to be any way to have a crate select
backends based on target OS and architecture that users of that crate
can still override. Default features can't be selected based on the
target, for example. That implies that we should do the selection as
late in the dependency DAG as feasible. Having `wgpu` (and
`wgpu-core`'s other dependents) choose backends seems like the best
option.
By jimblandy in [3254](https://github.com/gfx-rs/wgpu/pull/3254).
Changes
General
- Convert all `Default` Implementations on Enums to `derive(Default)`
- Implement `Default` for `CompositeAlphaMode`
- New downlevel feature `UNRESTRICTED_INDEX_BUFFER` to indicate support for using `INDEX` together with other non-copy/map usages (unsupported on WebGL). By Wumpf in [3157](https://github.com/gfx-rs/wgpu/pull/3157)
- Add missing `DEPTH_BIAS_CLAMP` and `FULL_DRAW_INDEX_UINT32` downlevel flags. By teoxoy in [3316](https://github.com/gfx-rs/wgpu/pull/3316)
- Combine `Surface::get_supported_formats`, `Surface::get_supported_present_modes`, and `Surface::get_supported_alpha_modes` into `Surface::get_capabilities` and `SurfaceCapabilities`. By cwfitzgerald in [3157](https://github.com/gfx-rs/wgpu/pull/3157)
- Make `Surface::get_default_config` return an Option to prevent panics. By cwfitzgerald in [3157](https://github.com/gfx-rs/wgpu/pull/3157)
- Lower the `max_buffer_size` limit value for compatibility with Apple2 and WebGPU compliance. By jinleili in [3255](https://github.com/gfx-rs/wgpu/pull/3255)
- Limits `min_uniform_buffer_offset_alignment` and `min_storage_buffer_offset_alignment` is now always at least 32. By wumpf [3262](https://github.com/gfx-rs/wgpu/pull/3262)
- Dereferencing a buffer view is now marked inline. By Wumpf in [3307](https://github.com/gfx-rs/wgpu/pull/3307)
- The `strict_assert` family of macros was moved to `wgpu-types`. By i509VCB in [3051](https://github.com/gfx-rs/wgpu/pull/3051)
- Make `ObjectId` structure and invariants idiomatic. By teoxoy in [3347](https://github.com/gfx-rs/wgpu/pull/3347)
- Add validation in accordance with WebGPU `GPUSamplerDescriptor` valid usage for `lodMinClamp` and `lodMaxClamp`. By James2022-rgb in [3353](https://github.com/gfx-rs/wgpu/pull/3353)
- Remove panics in `Deref` implementations for `QueueWriteBufferView` and `BufferViewMut`. Instead, warnings are logged, since reading from these types is not recommended. By botahamec in [3336]
- Implement `view_formats` in the TextureDescriptor to match the WebGPU spec. By jinleili in [3237](https://github.com/gfx-rs/wgpu/pull/3237)
- Show more information in error message for non-aligned buffer bindings in WebGL [3414](https://github.com/gfx-rs/wgpu/pull/3414)
- Update `TextureView` validation according to the WebGPU spec. By teoxoy in [3410](https://github.com/gfx-rs/wgpu/pull/3410)
- Implement `view_formats` in the SurfaceConfiguration to match the WebGPU spec. By jinleili in [3409](https://github.com/gfx-rs/wgpu/pull/3409)
Vulkan
- Set `WEBGPU_TEXTURE_FORMAT_SUPPORT` downlevel flag depending on the proper format support by teoxoy in [3367](https://github.com/gfx-rs/wgpu/pull/3367).
- Set `COPY_SRC`/`COPY_DST` only based on Vulkan's `TRANSFER_SRC`/`TRANSFER_DST` by teoxoy in [3366](https://github.com/gfx-rs/wgpu/pull/3366).
GLES
- Browsers that support `OVR_multiview2` now report the `MULTIVIEW` feature by expenses in [3121](https://github.com/gfx-rs/wgpu/pull/3121).
- `Limits::max_push_constant_size` on GLES is now 256 by Dinnerbone in [3374](https://github.com/gfx-rs/wgpu/pull/3374).
- Creating multiple pipelines with the same shaders will now be faster, by Dinnerbone in [3380](https://github.com/gfx-rs/wgpu/pull/3380).
WebGPU
- Implement `queue_validate_write_buffer` by jinleili in [3098](https://github.com/gfx-rs/wgpu/pull/3098)
- Sync depth/stencil copy restrictions with the spec by teoxoy in [3314](https://github.com/gfx-rs/wgpu/pull/3314)
Added/New Features
General
- Implement `Hash` for `DepthStencilState` and `DepthBiasState`
- Add the `"wgsl"` feature, to enable WGSL shaders in `wgpu-core` and `wgpu`. Enabled by default in `wgpu`. By daxpedda in [2890](https://github.com/gfx-rs/wgpu/pull/2890).
- Implement `Clone` for `ShaderSource` and `ShaderModuleDescriptor` in `wgpu`. By daxpedda in [3086](https://github.com/gfx-rs/wgpu/pull/3086).
- Add `get_default_config` for `Surface` to simplify user creation of `SurfaceConfiguration`. By jinleili in [3034](https://github.com/gfx-rs/wgpu/pull/3034)
- Improve compute shader validation error message. By haraldreingruber in [3139](https://github.com/gfx-rs/wgpu/pull/3139)
- Native adapters can now use MSAA x2 and x8 if it's supported , previously only x1 and x4 were supported . By 39ali in [3140](https://github.com/gfx-rs/wgpu/pull/3140)
- Implemented correleation between user timestamps and platform specific presentation timestamps via [`Adapter::get_presentation_timestamp`]. By cwfitzgerald in [3240](https://github.com/gfx-rs/wgpu/pull/3240)
- Added support for `Features::SHADER_PRIMITIVE_INDEX` on all backends. By cwfitzgerald in [3272](https://github.com/gfx-rs/wgpu/pull/3272)
- Implemented `TextureFormat::Stencil8`, allowing for stencil testing without depth components. By Dinnerbone in [3343](https://github.com/gfx-rs/wgpu/pull/3343)
- Implemented `add_srgb_suffix()` for `TextureFormat` for converting linear formats to sRGB. By Elabajaba in [3419](https://github.com/gfx-rs/wgpu/pull/3419)
- Zero-initialize workgroup memory. By teoxoy in [3174](https://github.com/gfx-rs/wgpu/pull/3174)
GLES
- Surfaces support now `TextureFormat::Rgba8Unorm` and (non-web only) `TextureFormat::Bgra8Unorm`. By Wumpf in [3070](https://github.com/gfx-rs/wgpu/pull/3070)
- Support alpha to coverage. By Wumpf in [3156](https://github.com/gfx-rs/wgpu/pull/3156)
- Support filtering f32 textures. By expenses in [3261](https://github.com/gfx-rs/wgpu/pull/3261)
WebGPU
- Add `MULTISAMPLE_X2`, `MULTISAMPLE_X4` and `MULTISAMPLE_X8` to `TextureFormatFeatureFlags`. By 39ali in [3140](https://github.com/gfx-rs/wgpu/pull/3140)
- Sync `TextureFormat.describe` with the spec. By teoxoy in [3312](https://github.com/gfx-rs/wgpu/pull/3312)
Bug Fixes
General
- Update ndk-sys to v0.4.1+23.1.7779620, to fix checksum failures. By jimblandy in [3232](https://github.com/gfx-rs/wgpu/pull/3232).
- Bother to free the `hal::Api::CommandBuffer` when a `wgpu_core::command::CommandEncoder` is dropped. By jimblandy in [3069](https://github.com/gfx-rs/wgpu/pull/3069).
- Fixed the mipmap example by adding the missing WRITE_TIMESTAMP_INSIDE_PASSES feature. By Olaroll in [3081](https://github.com/gfx-rs/wgpu/pull/3081).
- Avoid panicking in some interactions with invalid resources by nical in (3094)[https://github.com/gfx-rs/wgpu/pull/3094]
- Fixed an integer overflow in `copy_texture_to_texture` by nical [3090](https://github.com/gfx-rs/wgpu/pull/3090)
- Remove `wgpu_types::Features::DEPTH24PLUS_STENCIL8`, making `wgpu::TextureFormat::Depth24PlusStencil8` available on all backends. By Healthire in (3151)[https://github.com/gfx-rs/wgpu/pull/3151]
- Fix an integer overflow in `queue_write_texture` by nical in (3146)[https://github.com/gfx-rs/wgpu/pull/3146]
- Make `RenderPassCompatibilityError` and `CreateShaderModuleError` not so huge. By jimblandy in (3226)[https://github.com/gfx-rs/wgpu/pull/3226]
- Check for invalid bitflag bits in wgpu-core and allow them to be captured/replayed by nical in (3229)[https://github.com/gfx-rs/wgpu/pull/3229]
- Evaluate `gfx_select!`'s `[cfg]` conditions at the right time. By jimblandy in [3253](https://github.com/gfx-rs/wgpu/pull/3253)
- Improve error messages when binding bind group with dynamic offsets. By cwfitzgerald in [3294](https://github.com/gfx-rs/wgpu/pull/3294)
- Allow non-filtering sampling of integer textures. By JMS55 in [3362](https://github.com/gfx-rs/wgpu/pull/3362).
- Validate texture ids in `Global::queue_texture_write`. By jimblandy in [3378](https://github.com/gfx-rs/wgpu/pull/3378).
- Don't panic on mapped buffer in queue_submit. By crowlKats in [3364](https://github.com/gfx-rs/wgpu/pull/3364).
- Fix being able to sample a depth texture with a filtering sampler. By teoxoy in [3394](https://github.com/gfx-rs/wgpu/pull/3394).
- Make `make_spirv_raw` and `make_spirv` handle big-endian binaries. By 1e1001 in [3411](https://github.com/gfx-rs/wgpu/pull/3411).
Vulkan
- Update ash to 0.37.1+1.3.235 to fix CI breaking by changing a call to the deprecated `debug_utils_set_object_name()` function to `set_debug_utils_object_name()` by elabajaba in [3273](https://github.com/gfx-rs/wgpu/pull/3273)
- Document and improve extension detection. By teoxoy in [3327](https://github.com/gfx-rs/wgpu/pull/3327)
- Don't use a pointer to a local copy of a `PhysicalDeviceDriverProperties` struct after it has gone out of scope. In fact, don't make a local copy at all. Introduce a helper function for building `CStr`s from C character arrays, and remove some `unsafe` blocks. By jimblandy in [3076](https://github.com/gfx-rs/wgpu/pull/3076).
DX12
- Fix `depth16Unorm` formats by teoxoy in [3313](https://github.com/gfx-rs/wgpu/pull/3313)
- Don't re-use `GraphicsCommandList` when `close` or `reset` fails. By xiaopengli89 in [3204](https://github.com/gfx-rs/wgpu/pull/3204)
Metal
- Fix texture view creation with full-resource views when using an explicit `mip_level_count` or `array_layer_count`. By cwfitzgerald in [3323](https://github.com/gfx-rs/wgpu/pull/3323)
GLES
- Fixed WebGL not displaying srgb targets correctly if a non-screen filling viewport was previously set. By Wumpf in [3093](https://github.com/gfx-rs/wgpu/pull/3093)
- Fix disallowing multisampling for float textures if otherwise supported. By Wumpf in [3183](https://github.com/gfx-rs/wgpu/pull/3183)
- Fix a panic when creating a pipeline with opaque types other than samplers (images and atomic counters). By James2022-rgb in [3361](https://github.com/gfx-rs/wgpu/pull/3361)
- Fix uniform buffers being empty on some vendors. By Dinnerbone in [3391](https://github.com/gfx-rs/wgpu/pull/3391)
- Fix a panic allocating a new buffer on webgl. By Dinnerbone in [3396](https://github.com/gfx-rs/wgpu/pull/3396)
WebGPU
- Use `log` instead of `println` in hello example by JolifantoBambla in [2858](https://github.com/gfx-rs/wgpu/pull/2858)
deno-webgpu
- Let `setVertexBuffer` and `setIndexBuffer` calls on
`GPURenderBundleEncoder` throw an error if the `size` argument is
zero, rather than treating that as "until the end of the buffer".
By jimblandy in [3171](https://github.com/gfx-rs/wgpu/pull/3171)
Emscripten
- Let the wgpu examples `framework.rs` compile again under Emscripten. By jimblandy in [3246](https://github.com/gfx-rs/wgpu/pull/3246)
Examples
- Log adapter info in hello example on wasm target by JolifantoBambla in [2858](https://github.com/gfx-rs/wgpu/pull/2858)
- Added new example `stencil-triangles` to show basic use of stencil testing. By Dinnerbone in [3343](https://github.com/gfx-rs/wgpu/pull/3343)
Testing/Internal
- Update the `minimum supported rust version` to 1.64
- Move `ResourceMetadata` into its own module. By jimblandy in [3213](https://github.com/gfx-rs/wgpu/pull/3213)
- Add WebAssembly testing infrastructure. By haraldreingruber in [3238](https://github.com/gfx-rs/wgpu/pull/3238)
- Error message when you forget to use cargo-nextest. By cwfitzgerald in [3293](https://github.com/gfx-rs/wgpu/pull/3293)