Randovania

Latest version: v7.5.0

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7.6.0

- Nothing yet! Add changes here.

7.5.1

- Nothing yet. Space reserved in case needed.

7.5.0

- Added: Command line arguments for exporting games. These commands are intended for advanced uses only.
- Fixed: During generation, actions that involves multiple progressive pickups are now properly considered.

AM2R

- Fixed: Hitting Zetas with Charge Beam works again.

Logic Database

Distribution Center

- Added: Gravity Area Corridor: Getting the item is now logical via a Charge Bomb Spread. This requires Knowledge Beginner and Movement Intermediate.
- Fixed: Gravity Chamber Access: Going from right to left is now logical with Gravity and Bombs.
- Fixed: Gravity Chamber Access: Going from right to left is not logical anymore with walljumping.

Hydro Station

- Changed: Shinesparking from Breeding Grounds Alpha Nest West to Breeding Grounds Overgrown Alley now requires an intermediate Shinespark.
- Fixed: Hydro Station Exterior: It's now impossible for the Water Turbine to shuffle to a Spider Ball door or a Screw Attack door.

Industrial Complex

- Added: Industrial Complex Exterior: It is now possible to get from the right building to the left building. It's an Intermediate Morph Glide with High Jump, and an Advanced without.

Main Caves

- Fixed: Drill Excavation: Logic does not expect you to need bombs anymore to break the crystal if Cutscene Skips are enabled.

The Tower

- Fixed: Plasma Chamber: It is now logical to escape the room through the left tunnel if the Softlock Prevention option is enabled.

Cave Story

- Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
- Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

Logic Database

Ruined Egg Corridor

- Added: Health requirements to the Sisters.
- Fixed: Breaking the blocks in `Cthulhu's Abode?` now properly accounts for Super Missile Launcher

Metroid Dread

- Fixed: DNA placement respects vanilla item placement settings to not assign two items to one location

Logic Database

- Added: New trick, Cross Bomb Launch.
- Changed: The Shinesink Clip and Aim Down Clip tricks are now a single Floor Clip trick.

Artaria

- Added: Video: Ballsparking into Speed Hallway from the right, charging speed from Energy Recharge Station South.

Burenia

- Added: Crossing the gap in Underneath Drogyga with Cross Bomb Launch; Intermediate with Spin Boost, Advanced without.
- Added: Reaching the Missile Tank Pickup in Main Hub Tower Top using Cross Bomb Launch (Advanced).
- Added: Video: Morph Ball Movement Jump in Main Hub Tower Middle.

Cataris

- Added: Reaching the Pickup in EMMI Zone Item Tunnel using Cross Bomb Launch (Advanced).
- Changed: The Cross Bomb Skip to reach the Pickup in EMMI Zone Item Tunnel has been reduced from HyperMode to Expert.

Dairon

- Added: Getting across the right gap in Early Grapple Room with Cross Bomb.

Elun

- Changed: Releasing the X without Bombs or Cross Bombs now requires Knowledge (Beginner).

Ferenia

- Changed: Getting across the water in EMMI Zone Exit East with Cross Bombs now additionally requires Cross Bomb Launch (Advanced).
- Changed: Path to Escue: Getting from Door to Save Station Southeast to Dock to EMMI Zone Exit East is now trivial.

Ghavoran

- Added: Cross Bomb Launch (Advanced) to get to the Save Station Door in Golzuna Tower from the Missile Tank Pickup.
- Added: Cross Bomb Launch (Beginner) to get the Missile Tank Pickup in Golzuna Tower.
- Added: Video showing the Climb Sloped Tunnels trick to get from the Missile Tank Pickup to the Save Station Door in Golzuna Tower.
- Added: Wall Jump using Spin Boost in Left Entrance.
- Added: Water Space Jump (Intermediate) in Energy Recharge Station, getting up through the Screw Attack Blocks.
- Changed: Using Cross Bomb to get the Missile Tank Pickup in Golzuna Tower now requires Movement (Beginner).
- Changed: The Floor Clip into Golzuna Arena has been reduced from Expert to Intermediate.
- Changed: The Cross Bomb Skip to get across the Pitfall blocks in Cross Bomb Tutorial has been reduced from Expert to Advanced.

Metroid Prime

Logic Database

Phendrana Drifts

- Added: Ruined Courtyard: Scan/X-Ray Beginner dash to and from Specimen Storage

Tallon Overworld

- Changed: Frigate Crash Site: Overgrown Cavern Climb L-Jump adjusted to Beginner

Metroid Prime 2: Echoes

- Added: Updated A-Kul's scan with the 2023 CGC Tournament winners.

Logic Database

Torvus Bog

- Added: The reverse air underwater in Training Chamber now has a method with and without Space Jump (Advanced and Expert respectively). This can be used to get to the bomb slot as well as the door to Fortress Transport Access.

7.4.2

This release is identical to 7.4.0 and was released to revert 7.4.1.

7.4.1

AM2R
- Fixed: Hitting Zetas with Charge Beam works again.

Cave Story
- Fixed: Cave Story exports with CS:Tweaked now prioritize the mod-specific files over Freeware's. This solves several issues with missing graphics when exporting over a Freeeware game.
- Fixed: Missing graphical assets for rando-exclusive inventory entries in Cave Story: Tweaked exports

7.4.0

- Added: A warning will be shown when trying to generate a game where more items are in the pool than the maximum amount of items.
- Added: When a game is exported via ftp, a message is displayed indicating that an attempt is being made to connect to the ftp server instead of the patcher's misleading "Done" message.
- Changed: Improved how requirement templates are simplified, improving generation and resolver performance.
- Fixed: Generating a game after customizing a preset will not completely freeze Randovania anymore.
- Fixed: The collection text displayed when mixing Hide All model style with Random models and a cross-game multiworld is now always a generic message when your own pickup is disguised as a pickup of another game.
- Fixed: In the Item Pool tab, selecting Shuffled now works properly for non-progressive entries with multiple copies and certain other items.
- Fixed: Changelog window properly displays images.
- Fixed: Cancelling connecting to the server is better handled now.

Resolver

- Fixed: Some cases of resolver timeout.

AM2R
- Added: A popup helping the player to inform how Missile-less Metroid combat works
- Added: The following sprites were added for Dread Multiworld: Energy Tanks, Missile Tanks, Missile Tank+, Power Bomb Launcher, Power Bomb Tank, Varia Suit
- Changed: The following Multiworld sprites were changed in order to fit more with AM2R's art style: Dread's Energy Part, Dread's Wide Beam, Echoes' Amber Translator, Echoes' Cobalt Translator, Echoes' Dark Agon Key, Echoes' Darkburst, Echoes' Dark Torvus Key, Echoes' Emerald Translator, Echoes' Ing Hive Key, Echoes' Sky Temple Key, Echoes' Super Missiles, Echoes' Violet Translator
- Fixed: Rare crash when receiving a flashlight/blindfold in a Multiworld session.
- Fixed: AM2R Speed Booster Upgrades now show properly instead of using the default offworld model.

Cave Story
- **Major** - Cave Story: Tweaked is now supported as an export platform and included with Randovania.

Logic Database

Egg Corridor

- Added: Health requirements for the Igor boss fight.

Grasstown

- Fixed: Grasstown: Accessing the Jellyfish field from the east side of Chaco's House now properly accounts for weapons/pacifist strats instead of being trivial.
- Added: Health requirements for the Balrog 2 boss fight.
- Added: Health requirements for the Balfrog boss fight.
- Changed: Shelter: Accessing the Save Point and Refill is now logically possible when entering from the teleporter.

Mimiga Village

- Added: Health requirements for the Balrog 1 boss fight.

Metroid Dread

- Added: "Access Permanently Closed" doors can be used in Door Lock Randomizer. This includes new default and alternate textures in cosmetic options.
- Added: New Missile Launcher model for Prime, Echoes, and AM2R multiworld pickups.
- Added: New Super Missile Expansion model for AM2R multiworld pickups.
- Fixed: Wide Beam shields now require the Wide Beam to break, and cannot be cheesed with Wave or Plasma beam.
- Fixed: Saves from a different world in the same multiworld session are correctly handled as incompatible.
- Fixed: Text is patched in all languages, not just English.

Logic Database

Ghavoran

- Added: In Spin Boost Tower: Expert Speed Booster Conservation from Ledge Below PB Tank to Pickup (PB Tank), as well as a video for this trick.

Metroid Prime

Logic Database

- Added: 35 new Videos to the Database

Chozo Ruins

- Changed: Vault: NSJ Bombless Wall Boost lowered to Expert
- Changed: Ruined Nursery: bombless Standable Terrain NSJ lowered to Advanced and w/ SJ lowered to Intermediate
- Changed: Hive Mecha: Fight skip via walkway lowered to Intermediate Movement
- Added: Hive Mecha: Fight skip NSJ Advanced Movement bunny hop
- Added: Furnace: Spider track climb trick description
- Added: Furnace: Bombless Intermediate Movement to West Furnace Access
- Added: Burn Dome Access: Advanced Movement and Wallboost bombless escape
- Added: Hall of the Elders: Advanced Complex Bomb Jump wave slot skip

Phazon Mines

- Added: Elite Research: Advanced IUJ scanless climb
- Added: Main Quarry: Advanced BSJ to Waste Disposal
- Added: Metroid Quarantine B: Hypermode Single Room OOB NSJ bombless
- Added: Elevator Access A: Hypermode bombless spiderless climb from Elevator A
- Added: Elevator Access A: Expert Movement logic for climbing without Wave Beam
- Changed: Phazon Processing Center: Item to Maintenance Tunnel L-Jump now has proper X-Ray logic
- Changed: Phazon Processing Center: Item to Maintenance Tunnel Complex Bomb Jump has been properly replaced with Bomb Jump

Phendrana Drifts

- Added: Frozen Pike NSJ Bombless Climb from Frost Cave Access now has proper Charge Beam, Scan Visor, and Combat logic
- Added: Hypermode Frozen Pike NSJ Bombless Climb from bottom to top
- Added: Frozen Pike Hypermode BSJ to Transport Access
- Added: Frozen Pike NSJ Hunter Cave to Frost Cave Intermediate Slope Jump
- Changed: Transport Access Single Room OOB lowered to expert and advanced tricks
- Added: Ice Ruins West Courtyard Entryway to middle platform NSJ Hypermode BSJ and NSJ damage boost
- Added: Ice Ruins East Expert Single Room OOB ice item heist
- Added: Ice Ruins East Advanced Single Room OOB and Hypermode Movement spiderless bombless spider track item
- Added: Ruined Courtyard Advanced Movement bunny hop to Save Station A
- Added: New hash words

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