Pygame-cffi

Latest version: v0.2.1

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0.2.1

This is a brown paper bag release to fix the broken source distribution uploaded to pypi for the 0.2.0 release.

There are no important changes from 0.2.0.

0.2.0

This is the next release of pygame_cffi.

Since the last release, numerous bugs have been fixed and several more features from pygame have been added.

Notable improvements include:
* Full support for pygame.math
* Windows builds are now tested using appveyor
* Numerous fixes to pygame_cffi on windows
* We now use modern cffi callbacks everywhere
* Fixed some bugs with our handling of transforms and subsurfaces (which could cause us to crash)

0.1.1

This is an update to pygame_cffi.

A number of bugs have been fixed since the 0.1.0 release, including
- Various fixes to allow running the pygame_cffi test suite on PyPy
- Fixed a memory management bug with sound objects exposed by cffi 1.5
- Various fixes with running pygame_cffi on 32bit machines
- Fixed incorrect handling of event.unicode for keyboard events
- Fixed the behaviour of the music endevent
- Fixed some bugs with our handling of timer events.

Newly implemented features:
- Added support for loading images and sounds from file-like objects, such as StringIO

0.1.0

This is an update to pygame_cffi

This release adds the pygame.mask and pygame.joystick modules and fixes pygame_cffi's support for Python 3.

We also added more drawing operations to pygame.draw as well as fixing several other bugs.

0.0.2

The first pygame_cffi release

pygame_cffi is a cffi-based SDL wrapper that copies the pygame API.

This release supports enough of the pygame API to successfully run several pygame games.

Further enhancements are planned.

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