Fgmk

Latest version: v0.7.4

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0.7.3

Slowly attacking on all the points from the 0.5.4 QA
report, so this release adds sound! Just place either wav, ogg or
mp3 short sound in the root `audio/` folder.

The new `oncharaover` and `oncharaleave` now should allow
implementation of interesting puzzles triggered by pushable
charas or charas that are lured by the player. Also `onleave`
should allow triggering actions when the player chara leaves
a tile (like releasing a previously pressed floor button).
- added edit action in list with doubleClick;
- added shakeScreen action;
- added playSound action;
- added on charaover, on charaleave, and on leave as triggers in events dock;
- fix buggy event detection in non square maps;
- better performance on the engine;
- font that supports unicode symbols;
- broke compatibility to correct 'colision' to collision typo;

0.6.0

- lot's of performance improvements in the javascript engine
- the engine now supports songs (.ogg, .mp3, .wav), add them to the audio/music folder of your game. FGMK will scan your game/audio/music folder for new audio files and update when saving and opening any project or map. You can use the action playMusic to play any song.
- pan tool can be accessed with mouse middle click too or spacebar.
- fix small bugs.
- added a rough way to resize the map, the interface will be better in the future, but ctrl+z will be your friend!

0.5.4

- Includes an engine with better fullscreen support, landscape desktop screen support and faster resource loading.
- Adding a Help entry in the menu, including basic documentation.

0.2.0

- Fixing save file to write over a file if the save operation incurs in an error.

0.1.5

- Files are written in safer way when saving.
- Fix to rounding corrects 1 pixel errors in palette layout.
- The server run by **Run Project (F5)** now tell the browser to not cache pages, fix map saved not appearing in browser.

0.1.4

- **Adding a Windows binary!**
- small bugfixes.

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