Carla

Latest version: v0.9.15

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0.9.15

* Added Digital Twins feature version 0.1. Now you can create your own map based on OpenStreetMaps
* Added compatibility with SymReady Assets, using NVIDIA Omniverse
* Added new maps: Town13 (is a large map) and Town15
* The spectator will be used to load tiles and actor in Large Maps when no other actors with the rolename 'ego_vehicle' or 'hero' are present. Added the `spectator_as_ego` to the `carla.WorldSettings()` to allow users to disable this behavior.
* Add keyword arguments for `carla.TrafficManager` Python API functions
* Added build support for VS2022 and Ninja for LibCarla and osm2odr on Windows
* Added empty actor
* Restored gamma value to 2.2 instead of 2.4
* CarlaExporter tool now exports the box collider and convex collider of the object if it has one, otherwise the mesh
* Pedestrians with AI or in replayer are now faster around 10x. They have collisions disabled until they hit a vehicle.
* Added API function to avoid replaying the spectator
* `Client.set_replayer_ignore_spectator(bool)`
* `start_replaying.py` using flag `--move-spectator`
* Surface non-unity build mode by passing ARGS=--no-unity to make; allows IWYU-type errors to be unmasked and fixed.
* Added maps, vehicles, pedestrians and props catalogues to the documentation
* Collisions detected by the CollisionSensor no longer generate more than one event per frame.
* Added API function to load a map only if it is different from the current one.
* Fixed a bug in the TrafficManager causing vehicles that reached an ending lane to have abnormal behavior while lane changing.
* Fixed bug causing the TM's unstuck logic to incorrectly remove the vehicles in some situations.
* Fixed the extra data in Directx textures, so we need to copy row by row on Windows to remove extra bytes on images
* Fixed vertices of big meshes (more than 65k vertices) in CarlaExporter
* Fixed sensors to check for the stream to be ready (race condition)
* Fixed bug causing the `FPixelReader::SavePixelsToDisk(PixelData, FilePath)` function to crash due to pixel array not set correctly.
* Fixed segfaults in Python API due to incorrect GIL locking under Python 3.10.
* Fixed the import script, where could use any other TilesInfo.txt if the destination folder has many

0.9.14

* Fixed tutorial for adding a sensor to CARLA.
* Fixed bug in FrictionTrigger causing sometimes server segfault
* Added attachment type "SpringArmGhost" for cinematic cameras but without doing the collision test.
* Improved algorithm to move signals out of the road by computing the desired displacement direction.
* Added `TrafficManager.vehicle_lane_offset(actor, offset)` and `TrafficManager.global_lane_offset(offset)` methods.
* Some of the warnings shown when building a map will now only be showing when debugging.
* The ids for semantic segmentation has been modified to be the same as cityscapes (labels, ids and colors)
* Fixed bug causing traffic signals at the end points of a road to sometimes create malformed waypoints.
* Fixed pedestrian skeleton frame, where sometimes it was draw displaced from the body
* Fixed decals when importing maps. It was using other .json files found in other packages.
* In multi-GPU mode some sensors now are forced to be created on the primary server always (ex. collision sensor)
* Added the speed limits for 100, 110 and 120 Km/h.
* Fixing sensor destruction, now the stream and socket is succesfully destroyed.
* Fixed bug at `Vehicle.get_traffic_light_state()` and `Vehicle.is_at_traffic_light()` causing vehicles to temporarily not lose the information of a traffic light if they moved away from it before it turned green.
* Changed the height of the automatic spawn points, from 3m to only 0.5m
* Added pedestrian skeleton to the recorder, as additional data. They will replay with the exact pose.
* Added multi-GPU feature. Now several servers (with dedicated GPU) can render sensors for the same simulation.
* Fixed bug causing the `Vehicle.get_traffic_light_state()` function not notify about the green to yellow and yellow to red light state changes.
* Fixed bug causing the `Vehicle.is_at_traffic_light()` function to return *false* if the traffic light was green.
* Fixed bug causing the scene lights to return an incorrect location at large maps.
* Fixed bug causing the `world.ground_projection()` function to return an incorrect location at large maps.
* Added failure state to vehicles, which can be retrieved by using `Vehicle.get_failure_state()`. Only Rollover failure state is currently supported.
* Fixed bug causing the TM to block the simulation when a vehicle with no physics was teleported.
* Fixed bug causing the TM to block the simulation when travelling through a short roads that looped on themselves.
* Improved the TM's handling of non signalized junctions, resulting in a more fluid overall behavior.
* Added check to avoid adding procedural trigger boxes inside intersections.
* Python agents now accept a carla.Map and GlobalRoutePlanner instances as inputs, avoiding the need to recompute them.
* Python agents now have a function to lane change.
* Python agents now detect vehicle in adjacent lanes if invaded due to the offset.
* Python agents now have the offset exposed.
* Fixed bug causing the python agents to sometimes not detect a blocking actor if there were severral actors around it.
* Improved Python agents performance for large maps.
* Fix a bug at `Map.get_topology()`, causing lanes with no successors to not be part of it.
* Added new ConstantVelocityAgent
* Added new parameter to the TrafficManager, `set_desired_speed`, to set a vehicle's speed.
* Added 4 new attributes to all vehicles:
- `base_type` can be use as a vehicle classification. The possible values are *car*, *truck*, *van*, *motorcycle* and *bycicle*.
- `special_type` provides more information about the vehicle. It is currently restricted to *electric*, *emergency* and *taxi*, and not all vehicles have this attribute filled.
- `has_dynamics_doors` can either be *true* or *false* depending on whether or not the vehicle has doors that can be opened using the API.
- `has_lights` works in the same way as *has_dynamic_doors*, but differentiates between vehicles with lights, and those that don't.
* Added native ackermann controller:
- `apply_ackermann_control`: to apply an ackermann control command to a vehicle
- `get_ackermann_controller_settings`: to get the last ackermann controller settings applied
- `apply_ackermann_controller_settings`: to apply new ackermann controller settings
* Fixed bug causing the Traffic Manager to not be deterministic when using hybrid mode
* Added `NormalsSensor`, a new sensor with normals information
* Added support for N wheeled vehicles
* Added support for new batch commands ConsoleCommand, ApplyLocation (to actor), SetTrafficLightState
* Added new API function: `set_day_night_cycle` at the LightManager, to (de)activate the automatic switch of the lights when the simulation changes from day to night mode, and viceversa.
* Switch to boost::variant2 for rpc::Command as that allows more than 20 RPC commands
* Added post process effects for rainy and dusty weathers.
* Switched data type of the dust storm weather parameter from bool to float.
* Check for the version of the installed Clang compiler during build.
* Added API function to get direct access to the GBuffer textures of a sensor:
- `listen_to_gbuffer`: to set a callback for a specific GBuffer texture

0.9.13

* Added new **instance aware semantic segmentation** sensor `sensor.camera.instance_segmentation`
* Added new API classes: `MaterialParameter`, `TextureColor` and `TextureFloatColor` to encode texture data and field (normal map, diffuse, etc)
* Added new API functions: `apply_color_texture_to_object`, `apply_float_color_texture_to_object` and `apply_textures_to_object` to paint objects in **runtime**
* Added the option for users to set a **route** using RoadOption elements to a vehicle controlled by the Traffic Manager.
* **Cache** now has an extra folder with current version of CARLA (so different cache per version)
* Added **set_percentage_random_left_lanechange** and **set_percentage_random_right_lanechange**.
* Improved handling of **collisions** in Traffic Manager when driving at **very high speeds**.
* Added physical simulation to **vehicle doors**, capable of opening and closing
* Added **open/close doors** feature for vehicles.
* Added API functions to **3D vectors**: `squared_length`, `length`, `make_unit_vector`, `dot`, `dot_2d`, `distance`, `distance_2d`, `distance_squared`, `distance_squared_2d`, `get_vector_angle`
* Added API functions to **2D vectors**: `squared_length`, `length`, `make_unit_vector`
* Added a **seed** for better reproducibility of pedestrians
- New API function `set_pedestrians_seed`
- New parameter **--seedw** in generate_traffic.py script
* Added missing dependency `libomp5` to **Release.Dockerfile**
* Added API functions to interact with **pedestrian bones**:
- `get_bones / set_bones`: to get/set the bones of a pedestrian
- `blend_pose`: to blend a custom pose with current animation
- `show_pose / hide_pose`: to show or hide the custom pose
- `get_pose_from_animation`: to set the custom pose with the animation current frame
* Added a new script in **PythonAPI/examples/draw_skeleton.py** to draw the bones of a pedestrian from client side
* Improved **collision** detection of the Python agents
* Added the new **VehicleLightStage** to the Traffic Manager to dynamically update the vehicle lights.
* Added two new examples to **PythonAPI/util**: Conversion of OpenStreetMaps to OpenDRIVE maps `osm_to_xodr.py` and Extraction of map spawn points `extract_spawn_points.py`
* Fixed the **import of props** without any map
* Fixed **global route planner** crash when being used at maps without lane markings
* Fixed bug causing the server to **sigsegv** when a vehicle collides an environment object in recording mode.
* Fixed **RSSSensor**: made client side calculations threaded
* Fixed **keep_right_rule** parameter.

0.9.12

* Changed the resolution of the cached map in Traffic Manager from 0.1 to 5 meters
* Fixed import sumo_integration module from other scripts
* CARLA now is built with Visual Studio 2019 in Windows
* Fixed bug causing the RoadOptions at the BehaviorAgent to not work as intended
* Upgrading to Unreal Engine 4.26
* Added generation attribute to vehicles and pedestrians
* Added Lincoln 2020 vehicle dimensions for CarSim integration
* Enabling the **no_delay** option to RPC and stream sockets
* The special nomenclature to define roads (ROAD_ROAD), sidewalks (ROAD_SIDEWALK)... can be at any position of the asset name
* Improved performance bencharmark script: sync, map and sensor selection, ...
* Improved performance, destroyed PhysX state for vehicles when physics are disable
* Improved parallelism of raycast sensors in system with large number of cores
* Added 'visualize_multiple_sensors' example
* Added 'check_lidar_bb' util script
* Added optional flag to `client.replay_file()` `replay_sensors` to enable or disable the replaying the sensors
* Improved manual_control: now cameras are set in relation with car size
* Client required files are sent from the server to a local cache (OpenDRIVE, Traffic Manager...)
* Added CHRONO library for vehicle dynamics simulation (https://projectchrono.org/)
- Supported JSON vehicle definition
- Unsupported collision dynamics
* Added performance benchmarking section to documentation
* Added API functions to traffic light actor `get_effect_waypoints()`, `get_light_boxes()` and `get_opendrive_id()`
* Added API functions to world `get_traffic_lights_from_waypoint()`, `get_traffic_lights_in_junction` and `get_traffic_light_from_opendrive_id`
* Added API parameters to `WorldSettings`: `tile_stream_distance` and `actor_active_distance`
* Added API parameters and functions to `Osm2OdrSettings`: `proj_string`, `center_map`, `generate_traffic_lights`, `all_junctions_with_traffic_lights`, `set_osm_way_types`, and `set_traffic_light_excluded_way_types`
* Added API function to enable car telemetry
* CARLA is compatible with the last RoadRunner nomenclature for road assets
* Fixed a bug when importing a FBX map with some **_** in the FBX name
* Extended make import process for applying road painter materials (carla art tool)
* Added Large Map feature to CARLA, alowing to import large maps divided in square tiles (at most 2kmx2km per tile). Only section of a Large Map can be loaded at a time which introduces a sleep state for actors that are far away from the hero vehicle
* Added creation of custom JSON file for applying decals to imported roads
* Added ApplyVehiclePhysicsControl to commands
* Added flush in the sublevel loading to increase carla's determinism in Opt maps
* Fix bug in carla.Transform.get_up_vector()
* Fix bug in lidar channel point count
* Fix imu: some weird cases were given nan values
* Fix bugs in apply_physics_control and friction trigger
* Exposed tire parameters for longitudinal and lateral stiffness in the PhysicsControl.
* When setting a global plan at the LocalPlanner, it is now optional to stop the automatic fill of the waypoint buffer
* Improved agent's vehicle detection to also take into account the actor bounding boxes
* Added Optical Flow camera
* API extensions:
- Added `set_wheel_steer_direction()` function to change the bone angle of each wheel of a vehicle
- Added `get_wheel_steer_angle()` function to get the steer angle of a vehicle wheel
- Added `scattering_intensity` , `mie_scattering_scale` , `rayleigh_scattering_scale` to PythonAPI for changing weather attributes
- Improved the python agents API. Old behaviors have been improved and new ones have also been added, improving the functionalities of the agents. Several bugs have also been fixed

0.9.11

* Improved the documentation for use with pandoc tool by converting html tags to their markdown equivalent
* Refactored FAQ section of docs to use minimal html and fix broken layout
* Extended the local planner with a lateral `offset`
* Upgraded to DirectX 12 on Windows
* Added the new core pipeline for the simulator
* Added parameter to carla settings to control culling
* Added fully deterministic option for Traffic Manager, sorting vehicles by ID and avoiding race conditions
* Added the option to sweep the wheel shape for collision. This requires to patch the engine
* Added the possibility of changing physics substepping options from client
* Added 'noise_seed' to sensors to initialize the random generators
* API extensions:
- Added `actor.set_enable_gravity()` function to enable/disable the gravity affecting the actor
- Added `load_map_layer` and `unload_map_layer` to control map layers on new maps that support subleveling
- Added `get_environment_objects`call to get all the placed objects in the level
- Added `enable_environment_objects`call to enable/disable objects of the level
- Added `horizontal_fov` parameter to lidar sensor to allow for restriction of its field of view
- Added `WorldSettings.deterministic_ragdolls` to enable deterministic or physically based ragdolls
* Fixed RSSSensor python3 build and import of open drive maps by updating to ad-rss v4.2.0 and ad-map-access v2.3.0. Python import of dependent 'ad' python modules reflects now the namespaces of the C++ interface and follow doxygen documentation
* Fixed sensor transformations and sensor data transformations mismatch in IMU and camera-based sensors
* Fixed random dead-lock on synchronous mode at high frame rate
* Fixed bug on Windows causing sun reflection artifacts
* Fixed bug in `waypoint.get_landmarks()` causing some landmarks to be missed when s = 0
* Fixed the `actor.set_simulate_physics()` for pedestrians and vehicles
* Fixed bug causing camera-based sensors to stop sending data
* Fixed the lack of determinism on the output of raycast sensors
* Fixed missing `laneChange` record in converted OSM maps
* Fixed bug in the actor's id returned by the semantic lidar
* Fixed error when using `--config` parameter in `make package`
* Fixed dependency of library **Xerces-c** on package
* Fixed minor typo in the simulation data section of the documentation
* Fixed the `config.py` to read the `.osm ` files in proper `utf-8` encoding

0.9.10

* Added retrieval of bounding boxes for all the elements of the level
* Added deterministic mode for Traffic Manager
* Added support in Traffic Manager for dead-end roads
* Upgraded CARLA Docker image to Ubuntu 18.04
* Upgraded to AD RSS v4.1.0 supporting unstructured scenes and pedestrians, and fixed spdlog to v1.7.0
* Changed frozen behavior for traffic lights. It now affects to all traffic lights at the same time
* Added new pedestrian models
* API changes:
- Renamed `actor.set_velocity()` to `actor.set_target_velocity()`
- Renamed `actor.set_angular_velocity()` to `actor.set_target_velocity()`
- RGB cameras `exposure_mode` is now set to `histogram` by default
* API extensions:
- Added `carla.Osm2Odr.convert()` function and `carla.Osm2OdrSettings` class to support Open Street Maps to OpenDRIVE conversion
- Added `world.freeze_all_traffic_lights()` and `traffic_light.reset_group()`
- Added `client.stop_replayer()` to stop the replayer
- Added `world.get_vehicles_light_states()` to get all the car light states at once
- Added constant velocity mode (`actor.enable_constant_velocity()` / `actor.disable_constant_velocity()`)
- Added function `actor.add_angular_impulse()` to add angular impulse to any actor
- Added `actor.add_force()` and `actor.add_torque()`
- Added functions `transform.get_right_vector()` and `transform.get_up_vector()`
- Added command to set multiple car light states at once
- Added 4-matrix form of transformations
* Added new semantic segmentation tags: `RailTrack`, `GuardRail`, `TrafficLight`, `Static`, `Dynamic`, `Water` and `Terrain`
* Added fixed ids for street and building lights
* Added vehicle light and street light data to the recorder
* Improved the colliders and physics for all vehicles
* All sensors are now multi-stream, the same sensor can be listened from different clients
* New semantic LiDAR sensor (`lidar.ray_cast_semantic`)
* Added `open3D_lidar.py`, a more friendly LiDAR visualizer
* Added make command to download contributions as plugins (`make plugins`)
* Added a warning when using SpringArm exactly in the 'z' axis of the attached actor
* Improved performance of raycast-based sensors through parallelization
* Added an approximation of the intensity of each point of the cloud in the LiDAR sensor
* Added Dynamic Vision Sensor (DVS) camera based on ESIM simulation http://rpg.ifi.uzh.ch/esim.html
* Improved LiDAR and radar to better match the shape of the vehicles
* Added support for additional TraCI clients in Sumo co-simulation
* Added script example to synchronize the gathering of sensor data in client
* Added default values and a warning message for lanes missing the width parameter in OpenDRIVE
* Added parameter to enable/disable pedestrian navigation in standalone mode
* Improved mesh partition in standalone mode
* Added Renderdoc plugin to the Unreal project
* Added configurable noise to LiDAR sensor
* Replace deprecated `platform.dist()` with recommended `distro.linux_distribution()`
* Improved the performance of capture sensors
* Fixed the center of mass for vehicles
* Fixed a number of OpenDRIVE parsing bugs
* Fixed vehicles' bounding boxes, now they are automatic
* Fixed a map change error when Traffic Manager is in synchronous mode
* Fixes add entry issue for applying parameters more than once in Traffic Manager
* Fixes std::numeric_limits<float>::epsilon error in Traffic Manager
* Fixed memory leak on `manual_control.py` scripts (sensor listening was not stopped before destroying)
* Fixed a bug in `spawn_npc_sumo.py` script computing not allowed routes for a given vehicle class
* Fixed a bug where `get_traffic_light()` would always return `None`
* Fixed recorder determinism problems
* Fixed several untagged and mistagged objects
* Fixed rain drop spawn issues when spawning camera sensors
* Fixed semantic tags in the asset import pipeline
* Fixed `Update.sh` from failing when the root folder contains a space on it
* Fixed dynamic meshes not moving to the initial position when replaying
* Fixed colors of lane markings when importing a map, they were reversed (white and yellow)
* Fixed missing include directive in file `WheelPhysicsControl.h`
* Fixed gravity measurement bug from IMU sensor
* Fixed LiDAR’s point cloud reference frame
* Fixed light intensity and camera parameters to match
* Fixed and improved auto-exposure camera (`histogram` exposure mode)
* Fixed delay in the TCP communication from server to the client in synchronous mode for Linux
* Fixed large RAM usage when loading polynomial geometry from OpenDRIVE
* Fixed collision issues when `debug.draw_line()` is called
* Fixed gyroscope sensor to properly give angular velocity readings in the local frame
* Fixed minor typo in the introduction section of the documentation
* Fixed a bug at the local planner when changing the route, causing it to maintain the first part of the previous one. This was only relevant when using very large buffer sizes

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